Gnar

since 4.14.2 55 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S4S5S6S7S8S9S10S11S12S13S14S1514.18.1now
table view
patchsimilarityshared dims
14.18.1100.0%27
15.7.1100.0%27
15.16.1100.0%27
15.18.1 (now)100.0%27
14.11.199.8%27
14.12.199.8%27
12.14.199.6%27
13.10.199.6%27
13.11.199.6%27
13.17.199.6%27
14.9.199.6%27
14.10.199.6%27
12.10.198.3%27
12.13.198.3%27
11.8.194.3%27
11.11.194.3%27
11.12.194.2%27
12.2.194.2%27
10.4.193.3%23
10.5.193.3%23
10.9.193.3%23
10.11.193.3%23
10.13.193.3%23
11.1.193.3%23
11.2.193.3%23
11.4.193.3%23
11.6.193.3%23
9.7.193.0%22
9.8.193.0%22
9.13.193.0%22
9.24.193.0%22
9.24.293.0%22
10.1.193.0%22
8.24.191.5%18
9.6.191.5%18
7.22.189.0%24
8.23.189.0%24
7.9.187.5%24
7.13.187.5%24
7.18.187.3%24
7.6.185.9%24
8.1.184.9%24
8.4.184.9%24
8.19.184.9%24
8.18.184.4%24
6.13.182.8%24
6.18.182.8%24
6.5.181.2%22
6.9.181.2%22
4.20.180.1%21
5.1.180.1%21
6.4.180.1%21
4.15.176.0%21
4.16.176.0%21
4.17.176.0%21
4.14.273.9%21

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+12.6%-4.0%S4S5S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
4.15.1+0.7%+0.7%67
4.16.10.0%+0.7%69
4.17.10.0%+0.7%69
4.20.1-0.3%+0.4%69
5.1.10.0%+0.4%67
6.4.10.0%+0.4%71
6.5.1+0.1%+0.5%71
6.9.10.0%+0.5%72
6.13.1+0.6%+1.1%72
6.18.1-0.6%+0.5%76
7.6.1+1.5%+2.0%76
7.9.1+1.3%+3.4%76
7.13.1+0.3%+3.7%74
7.18.1-0.1%+3.6%74
7.22.1+0.6%+4.2%74
8.1.1-1.4%+2.8%74
8.4.1+0.9%+3.7%72
8.18.1-0.2%+3.6%72
8.19.1+0.2%+3.7%72
8.23.1+1.4%+5.1%72
8.24.10.0%+5.1%58
9.6.10.0%+5.1%56
9.7.10.0%+5.1%56
9.8.1-2.1%+3.0%54
9.13.1-2.6%+0.4%44
9.24.10.0%+0.4%48
9.24.20.0%+0.4%48
10.1.10.0%+0.4%48
10.4.1+2.1%+2.5%48
10.5.10.0%+2.5%49
10.9.1+0.6%+3.1%49
10.11.10.0%+3.1%49
10.13.1+2.7%+5.7%49
11.1.1+1.4%+7.1%49
11.2.10.0%+7.1%37
11.4.10.0%+7.1%25
11.6.10.0%+7.1%25
11.8.10.0%+7.1%25
11.11.10.0%+7.1%29
11.12.1-0.1%+7.0%29
12.2.10.0%+7.0%29
12.10.1+4.3%+11.2%29
12.13.10.0%+11.2%29
12.14.1-1.2%+10.0%29
13.10.10.0%+10.0%29
13.11.10.0%+10.0%29
13.17.10.0%+10.0%29
14.9.10.0%+10.0%29
14.10.10.0%+10.0%31
14.11.1+0.2%+10.2%31
14.12.10.0%+10.2%31
14.18.1+0.2%+10.4%31
15.7.10.0%+10.4%31
15.16.10.0%+10.4%29
15.18.10.0%+10.4%27

9.8.1 vs 9.13.1 — by dimension

Damage100%Toughness100%Control95%Mobility100%Utility67%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%14
Toughness100.0%8
Control95.2%10
Mobility100.0%2
Utility66.7%2
Tempo100.0%8

97.4% overall · 44 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

9.12.1 9.13.1

Q

control.slow_percent 15/20/25/30/35 10/15/20/25/30 Control
damage.ad_ratio 1.15 - Damage
damage.ad_ratio_mega 1.20 - Damage
damage.base 5/45/85/125/165 - Damage
damage.base_mega 5/45/85/125/165 - Damage
tempo.cooldown_reduction - 40 Tempo
tooltip

− Mini Gnar: Throws a boomerang that deals 5/45/85/125/165 (+1.15 AD) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by {{ f1 }}%.Mega Gnar: HPThrows a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 5/45/85/125/165 (+1.20 AD) physical damage. Picking up the boulder reduces its cooldown by 60%.

+ Mini Gnar: Throws a boomerang that deals {{ minitotaldamage }} physical damage and slows enemies by 10/15/20/25/30% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 40%.Mega Gnar: HPThrows a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing {{ megatotaldamage }} physical damage. Picking up the boulder reduces its cooldown by 60%.

W

tooltip

− Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional {{ minitotaldamage }} + 4/6/8/10/12% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 50/100/150/200/250 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing {{ megatotaldamage }} physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.

+ Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional {{ minitotaldamage }} +4/6/8/10/12% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 50/100/150/200/250 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing {{ megatotaldamage }} physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.

E

damage.base 50/85/120/155/190 - Damage
utility.attack_speed 20/30/40/50/60 10/20/30/40/50 Utility
utility.attack_speed_duration - 3 Utility
tooltip

− Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 50/85/120/155/190 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.(+{{ f1 }}) [6% of Gnar's Max Health] physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.

+ Mini Gnar: Leaps to a location, gaining 10/20/30/40/50% attack speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals {{ minitotaldamage }} physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals {{ megatotaldamage }} physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.

R

rboomerangcdrpercentoncatch 40 -