11.7.1 → 11.8.1
Q
damage.base - → 30/45/60/75/90 (+0.8 AD) Damage
damage.base_detonation - → 50/85/120/155/190 (+0.1/0.4/0.700/1/1.300 AD) Damage
W
damage.base - → 60/110/160/210/260 (+0.6 AP) Damage
R
damage.base - → 100/250/400 (+1.5 AD) Damage
damage.base_falloff - → 80/200/320 (+1.2 AD) Damage
Graves