Hecarim

since 0.151.2 73 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S1616.3.1now
table view
patchsimilarityshared dims
16.3.1100.0%61
16.11.1 (now)100.0%61
14.14.199.6%61
13.18.199.2%57
13.21.198.8%57
14.10.197.5%61
13.14.195.6%55
13.10.193.8%61
12.18.193.1%55
13.1.193.1%55
13.11.193.1%55
12.17.193.1%55
13.17.192.1%55
12.10.191.6%53
12.13.191.6%53
13.16.190.9%55
12.6.190.2%53
12.9.190.2%53
11.7.189.8%45
11.9.189.6%51
11.1.189.2%45
11.5.189.2%45
11.6.189.2%45
10.24.189.2%45
11.10.189.1%53
11.11.189.1%53
11.12.188.9%53
11.20.188.9%53
12.2.188.9%53
9.5.186.5%37
11.8.185.8%55
9.9.185.3%51
9.24.185.3%51
9.24.285.3%51
10.21.184.9%51
10.12.184.4%51
10.16.184.4%51
10.18.184.4%51
10.6.184.3%51
10.11.184.3%51
10.23.184.3%51
8.23.184.0%49
9.4.184.0%49
9.7.183.9%51
7.17.183.7%49
7.22.183.7%49
8.7.182.1%49
8.13.182.1%49
6.15.182.0%47
6.16.182.0%47
5.7.181.9%47
5.9.181.9%47
5.23.181.9%47
8.1.181.9%49
8.16.181.9%49
5.24.181.8%47
6.4.181.8%47
6.5.181.8%47
6.9.181.8%47
5.22.281.5%47
4.20.181.4%47
5.1.181.4%47
3.7.180.2%47
4.5.479.9%47
4.13.179.9%47
3.8.179.6%47
3.8.579.6%47
3.9.479.6%47
3.12.279.6%47
3.15.279.6%47
0.152.5579.6%47
0.152.10779.6%47
0.153.279.6%47
0.151.279.4%47

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+9.7%-11.2%S0S3S4S5S6S7S8S9S10S11S12S13S14S16
table view
patchdeltacumulativedims
0.152.55+0.2%+0.2%69
0.152.107-2.9%-2.7%70
0.153.2+2.9%+0.2%70
3.7.1+0.5%+0.6%68
3.8.1+2.9%+3.5%58
3.8.50.0%+3.5%58
3.9.40.0%+3.5%62
3.12.20.0%+3.5%62
3.15.20.0%+3.5%62
4.5.4+0.3%+3.8%62
4.13.10.0%+3.8%62
4.20.1+1.9%+5.8%61
5.1.1+0.8%+6.5%63
5.7.1-0.6%+5.9%63
5.9.10.0%+5.9%63
5.22.2+0.1%+6.1%63
5.23.1-0.1%+5.9%63
5.24.1-0.1%+5.8%63
6.4.10.0%+5.8%63
6.5.10.0%+5.8%63
6.9.10.0%+5.8%63
6.15.1-0.4%+5.4%63
6.16.10.0%+5.4%63
7.17.1-0.8%+4.6%63
7.22.1+1.2%+5.8%65
8.1.1-1.5%+4.2%65
8.7.1+1.0%+5.2%65
8.13.10.0%+5.2%65
8.16.1+0.1%+5.4%65
8.23.1+1.5%+6.9%65
9.4.10.0%+6.9%63
9.5.10.0%+6.9%51
9.7.10.0%+6.9%51
9.9.1-1.9%+5.1%65
9.24.10.0%+5.1%65
9.24.20.0%+5.1%65
10.6.1+0.8%+5.8%65
10.11.10.0%+5.8%65
10.12.1+0.1%+5.9%65
10.16.10.0%+5.9%65
10.18.10.0%+5.9%65
10.21.1-0.9%+5.0%65
10.23.1+0.5%+5.5%65
10.24.10.0%+5.5%41
11.1.1-0.0%+5.5%45
11.5.10.0%+5.5%45
11.6.10.0%+5.5%45
11.7.1-0.6%+4.9%45
11.8.10.0%+4.9%45
11.9.1-3.1%+1.8%51
11.10.10.0%+1.8%51
11.11.10.0%+1.8%51
11.12.1+0.2%+2.0%51
11.20.10.0%+2.0%49
12.2.10.0%+2.0%49
12.6.1-0.5%+1.5%49
12.9.10.0%+1.5%49
12.10.1+1.7%+3.2%49
12.13.10.0%+3.2%49
12.17.1-2.2%+1.0%49
12.18.1-0.1%+0.9%51
13.1.10.0%+0.9%51
13.10.10.0%+0.9%51
13.11.10.0%+0.9%51
13.14.1-2.6%-1.7%51
13.16.1-7.8%-9.5%51
13.17.1-0.0%-9.5%49
13.18.1+8.0%-1.5%49
13.21.1+0.3%-1.2%51
14.10.10.0%-1.2%51
14.14.1+1.6%+0.4%55
16.3.1-0.1%+0.3%55
16.11.10.0%+0.3%55

0.151.2 vs 16.3.1 — by dimension

Damage67%Toughness78%Control75%Mobility100%Utility62%Tempo92%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage67.1%15
Toughness78.2%8
Control75.0%2
Mobility100.0%2
Utility61.7%2
Tempo92.3%14

79.4% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.10.1

armor1632Toughness
armor/lvl45.45Toughness
attack damage5366Damage
attack damage/lvl33.7Damage
attack speed0.5830.67Damage
health440625Toughness
health/lvl95106Toughness
hp regen87Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
mana210280Tempo
mp regen6.57Tempo
mp regen/lvl0.60.8Tempo
move speed320345Mobility

Passive

description

− Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.

+ Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Q

cost 25 28/26/24/22/20 Tempo
description

− Hecarim cleaves nearby enemies dealing physical damage.

+ Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 0.60 - Damage
damage.base 50/85/120/155/190 30/60/90/120/150 (+0.900 AD) Damage
damage.minion_percent 66 - Damage
damage.stack_bonus_percent - 3 (+0.030 AD) Damage
misc.count 2 3
misc.duration - 8
tempo.cooldown_reduction 1 0.75 Tempo
tooltip

− Hecarim cleaves nearby enemies for 50/85/120/155/190 (+0.60 AD) physical damage. (66% damage to minions and monsters)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.

+ Hecarim cleaves nearby enemies for 30/60/90/120/150 (+0.900 AD) physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by 0.75 seconds and increases its damage by 3 (+0.030 AD)% for 8 seconds. Stacks up to 3 times.{{ spellmodifierdescriptionappend }}

W

cost 50/60/70/80/90 50/55/60/65/70 Tempo
description

− Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.

+ Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.80 - Damage
damage.base 80/125/170/215/260 40/80/120/160/200 (+0.8 AP) Damage
toughness.armor_mr - 0/5/10/15/20 Toughness
utility.heal_cap 60/90/120/150/180 - Utility
utility.heal_percent 10/15/20/25/30 25 Utility
utility.heal_percent_ally - 12.5 Utility
tooltip

− Hecarim deals 80/125/170/215/260 (+0.80 AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.Hecarim cannot heal more than 60/90/120/150/180 health from minions.

+ Hecarim deals 40/80/120/160/200 (+0.8 AP) magic damage over 4 seconds to nearby enemies. Hecarim gains 0/5/10/15/20 Armor Armor and Magic Resist and heals for 25% of damage nearby enemies take from Hecarim and 12.5% of damage taken from his allies.{{ spellmodifierdescriptionappend }}

E

cooldown 24/22/20/18/16 20/19/18/17/16 Tempo
description

− Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

+ Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

range 300
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio_max 1 - Damage
damage.ad_ratio_min 0.50 - Damage
damage.base_max 80/150/220/290/360 30/60/90/120/150 (+1 AD) Damage
damage.base_min 40/75/110/145/180 15/30/45/60/75 (+0.5 AD) Damage
mobility.move_speed_percent_max - 65 Mobility
mobility.move_speed_percent_min - 25 Mobility
tooltip

− Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+0.50 AD) to 80/150/220/290/360 (+1 AD) physical damage based on how far Hecarim has traveled during Devastating Charge.

+ Hecarim becomes Ghosted and gains 25% Move Speed increasing to 65% over 4 seconds. His next Attack Knocks Back and deals between 15/30/45/60/75 (+0.5 AD) and 30/60/90/120/150 (+1 AD) physical damage. Knock Back distance and damage scales with distance travelled during this Ability.{{ spellmodifierdescriptionappend }}

R

description

− Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.

+ Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

range 1000 50000
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.fear_duration_max - 1.5 Control
control.fear_duration_min 1 0.75 Control
damage.ap_ratio 0.80 - Damage
damage.ap_ratio_shockwave 0.40 - Damage
damage.base 100/200/300 50/150/250 (+1 AP) Damage
damage.base_shockwave 50/125/200 - Damage
tooltip

− Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.80 AP) magic damage to anyone they strike. (+0.40 AP) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds.Hecarim himself will only move to the targeted location. The riders will always move the full distance.

+ Hecarim summons spectral riders and charges forward, dealing 50/150/250 (+1 AP) magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between 0.75 to 1.5 seconds, increased by charge distance.{{ spellmodifierdescriptionappend }}