Hecarim

since 0.151.2 73 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S1616.3.1now
table view
patchsimilarityshared dims
16.3.1100.0%61
16.11.1 (now)100.0%61
14.14.199.6%61
13.18.199.2%57
13.21.198.8%57
14.10.197.5%61
13.14.195.6%55
13.10.193.8%61
12.18.193.1%55
13.1.193.1%55
13.11.193.1%55
12.17.193.1%55
13.17.192.1%55
12.10.191.6%53
12.13.191.6%53
13.16.190.9%55
12.6.190.2%53
12.9.190.2%53
11.7.189.8%45
11.9.189.6%51
11.1.189.2%45
11.5.189.2%45
11.6.189.2%45
10.24.189.2%45
11.10.189.1%53
11.11.189.1%53
11.12.188.9%53
11.20.188.9%53
12.2.188.9%53
9.5.186.5%37
11.8.185.8%55
9.9.185.3%51
9.24.185.3%51
9.24.285.3%51
10.21.184.9%51
10.12.184.4%51
10.16.184.4%51
10.18.184.4%51
10.6.184.3%51
10.11.184.3%51
10.23.184.3%51
8.23.184.0%49
9.4.184.0%49
9.7.183.9%51
7.17.183.7%49
7.22.183.7%49
8.7.182.1%49
8.13.182.1%49
6.15.182.0%47
6.16.182.0%47
5.7.181.9%47
5.9.181.9%47
5.23.181.9%47
8.1.181.9%49
8.16.181.9%49
5.24.181.8%47
6.4.181.8%47
6.5.181.8%47
6.9.181.8%47
5.22.281.5%47
4.20.181.4%47
5.1.181.4%47
3.7.180.2%47
4.5.479.9%47
4.13.179.9%47
3.8.179.6%47
3.8.579.6%47
3.9.479.6%47
3.12.279.6%47
3.15.279.6%47
0.152.5579.6%47
0.152.10779.6%47
0.153.279.6%47
0.151.279.4%47

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+9.7%-11.2%S0S3S4S5S6S7S8S9S10S11S12S13S14S16
table view
patchdeltacumulativedims
0.152.55+0.2%+0.2%69
0.152.107-2.9%-2.7%70
0.153.2+2.9%+0.2%70
3.7.1+0.5%+0.6%68
3.8.1+2.9%+3.5%58
3.8.50.0%+3.5%58
3.9.40.0%+3.5%62
3.12.20.0%+3.5%62
3.15.20.0%+3.5%62
4.5.4+0.3%+3.8%62
4.13.10.0%+3.8%62
4.20.1+1.9%+5.8%61
5.1.1+0.8%+6.5%63
5.7.1-0.6%+5.9%63
5.9.10.0%+5.9%63
5.22.2+0.1%+6.1%63
5.23.1-0.1%+5.9%63
5.24.1-0.1%+5.8%63
6.4.10.0%+5.8%63
6.5.10.0%+5.8%63
6.9.10.0%+5.8%63
6.15.1-0.4%+5.4%63
6.16.10.0%+5.4%63
7.17.1-0.8%+4.6%63
7.22.1+1.2%+5.8%65
8.1.1-1.5%+4.2%65
8.7.1+1.0%+5.2%65
8.13.10.0%+5.2%65
8.16.1+0.1%+5.4%65
8.23.1+1.5%+6.9%65
9.4.10.0%+6.9%63
9.5.10.0%+6.9%51
9.7.10.0%+6.9%51
9.9.1-1.9%+5.1%65
9.24.10.0%+5.1%65
9.24.20.0%+5.1%65
10.6.1+0.8%+5.8%65
10.11.10.0%+5.8%65
10.12.1+0.1%+5.9%65
10.16.10.0%+5.9%65
10.18.10.0%+5.9%65
10.21.1-0.9%+5.0%65
10.23.1+0.5%+5.5%65
10.24.10.0%+5.5%41
11.1.1-0.0%+5.5%45
11.5.10.0%+5.5%45
11.6.10.0%+5.5%45
11.7.1-0.6%+4.9%45
11.8.10.0%+4.9%45
11.9.1-3.1%+1.8%51
11.10.10.0%+1.8%51
11.11.10.0%+1.8%51
11.12.1+0.2%+2.0%51
11.20.10.0%+2.0%49
12.2.10.0%+2.0%49
12.6.1-0.5%+1.5%49
12.9.10.0%+1.5%49
12.10.1+1.7%+3.2%49
12.13.10.0%+3.2%49
12.17.1-2.2%+1.0%49
12.18.1-0.1%+0.9%51
13.1.10.0%+0.9%51
13.10.10.0%+0.9%51
13.11.10.0%+0.9%51
13.14.1-2.6%-1.7%51
13.16.1-7.8%-9.5%51
13.17.1-0.0%-9.5%49
13.18.1+8.0%-1.5%49
13.21.1+0.3%-1.2%51
14.10.10.0%-1.2%51
14.14.1+1.6%+0.4%55
16.3.1-0.1%+0.3%55
16.11.10.0%+0.3%55

0.151.2 vs 9.9.1 — by dimension

Damage90%Toughness87%Control75%Mobility100%Utility71%Tempo95%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage90.0%27
Toughness87.0%8
Control75.0%2
Mobility100.0%2
Utility71.4%4
Tempo95.4%18

90.4% overall · 65 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 9.23.1

armor1636Toughness
attack damage5366Damage
attack damage/lvl33.2Damage
attack speed0.5830.67Damage
health440580Toughness
health/lvl9590Toughness
hp regen87Toughness
magic resist3032.1Toughness
mana210277.2Tempo
move speed320345Mobility

Passive

description

− Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.

+ Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.

Q

cost 25 28/31/34/37/40 Tempo
description

− Hecarim cleaves nearby enemies dealing physical damage.

+ Hecarim cleaves nearby enemies dealing physical damage.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.base 50/85/120/155/190 15/55/95/135/175 Damage
damage.stack_bonus_percent - 5 Damage
tooltip

− Hecarim cleaves nearby enemies for 50/85/120/155/190 (+0.60 AD) physical damage. (66% damage to minions and monsters)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.

+ Hecarim cleaves nearby enemies for 15/55/95/135/175 (+0.60 AD) physical damage. (66% damage to minions)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second and increasing its damage by 5% for a short duration. This effect can stack up to 2 times.

W

cooldown 14 22/21/20/19/18 Tempo
description

− Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.

+ Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.

range 525 575
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.base 80/125/170/215/260 80/120/160/200/240 Damage
utility.heal_cap 60/90/120/150/180 90/120/150/180/210 Utility
utility.heal_percent 10/15/20/25/30 30 Utility
tooltip

− Hecarim deals 80/125/170/215/260 (+0.80 AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.Hecarim cannot heal more than 60/90/120/150/180 health from minions.

+ Hecarim deals 80/120/160/200/240 (+0.80 AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 30% of the damage these enemies take from any source.Hecarim cannot heal more than 90/120/150/180/210 Health from minions or monsters.

E

cooldown 24/22/20/18/16 20/19/18/17/16 Tempo
description

− Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

+ Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

range 300
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.base_max 80/150/220/290/360 90/150/210/270/330 Damage
damage.base_min 40/75/110/145/180 45/75/105/135/165 Damage
tooltip

− Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+0.50 AD) to 80/150/220/290/360 (+1 AD) physical damage based on how far Hecarim has traveled during Devastating Charge.

+ Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 45/75/105/135/165 (+0.50 AD) to 90/150/210/270/330 (+1 AD) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).Devastating Charge's remaining duration pauses during Onslaught of Shadows.

R

description

− Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.

+ Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

range 1000 50000
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.fear_duration_max - 1.5 Control
control.fear_duration_min 1 0.75 Control
damage.ap_ratio 0.80 1 Damage
damage.ap_ratio_shockwave 0.40 - Damage
damage.base 100/200/300 50/150/250 Damage
damage.base_shockwave 50/125/200 - Damage
tooltip

− Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.80 AP) magic damage to anyone they strike. (+0.40 AP) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds.Hecarim himself will only move to the targeted location. The riders will always move the full distance.

+ Hecarim summons spectral riders and charges forward, dealing 50/150/250 (+1 AP) magic damage to enemies hit. Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for 0.75 to 1.5 seconds (increases by charge distance).Hecarim himself will only move to the targeted location. The riders will always move the full distance.