11.8.1 → 11.9.1
| armor | 36 | → | 32 | Toughness |
| armor/lvl | 4 | → | 4.25 | Toughness |
Q
− Hecarim cleaves nearby enemies for 23/60/97/134/171 (+0.700 AD) physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by 1 second and increasing its damage by 5% for 8 seconds. Stacks up to 2 times.
+ Hecarim cleaves nearby enemies for 23/60/97/134/171 (+0.700 AD) physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by 1 second and increasing its damage by {{ rampagebonusdamageperc }}% for 8 seconds. Stacks up to 2 times.
W
− Hecarim deals 80/120/160/200/240 (+0.8 AP) magic damage over 4 seconds to nearby enemies, and heals for 30% of damage these enemies take from any source.
+ Hecarim deals 40/80/120/160/200 (+0.8 AP) magic damage over 4 seconds to nearby enemies, and heals for {{ leechamount }}% of damage these enemies take from Hecarim and {{ allytooltipleachvalue }}% of damage taken from his allies.
Hecarim