12.16.1 → 12.17.1
| health/lvl | 104 | → | 99 | Toughness |
| armor | 35 | → | 32 | Toughness |
Q
− Hecarim cleaves nearby enemies for 30/60/90/120/150 (+0.900 AD) physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by 1 second and increases its damage by {{ rampagebonusdamageperc }}% for 6 seconds. Stacks up to 2 times.{{ spellmodifierdescriptionappend }}
+ Hecarim cleaves nearby enemies for 35/60/85/110/135 (+0.950 AD) physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by 0.75 seconds and increases its damage by {{ rampagebonusdamageperc }}% for 8 seconds. Stacks up to 3 times.{{ spellmodifierdescriptionappend }}
W
− Hecarim deals 40/80/120/160/200 (+0.8 AP) magic damage over 4 seconds to nearby enemies, and heals for {{ leechamount }}% of damage these enemies take from Hecarim and {{ allytooltipleachvalue }}% of damage taken from his allies.{{ spellmodifierdescriptionappend }}
+ Hecarim deals 40/80/120/160/200 (+0.8 AP) magic damage over 4 seconds to nearby enemies. Hecarim gains 10/15/20/25/30 Armor Armor and Magic Resist and heals for {{ leechamount }}% of damage nearby enemies take from Hecarim and {{ allytooltipleachvalue }}% of damage taken from his allies.{{ spellmodifierdescriptionappend }}
Hecarim