3.14.41 → 3.15.2
W
− Hecarim deals 80/120/160/200/240 (+0.80 AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source.Hecarim cannot heal more than 60/90/120/150/180 health from minions.
+ Hecarim deals 80/120/160/200/240 (+0.80 AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source.Hecarim cannot heal more than 60/90/120/150/180 health from minions or monsters.
Hecarim