4.12.2 → 4.13.1
Q
W
− Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
+ Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
− Hecarim deals 80/120/160/200/240 (+0.80 AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source.Hecarim cannot heal more than 60/90/120/150/180 health from minions or monsters.
+ Hecarim deals 80/120/160/200/240 (+0.80 AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source.Hecarim cannot heal more than 60/90/120/150/180 Health from minions or monsters.
E
− Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
+ Hecarim gains increasing Movement Speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Hecarim