7.16.1 → 7.17.1
E
− Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+0.50 AD) to 80/150/220/290/360 (+1 AD) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).
+ Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+0.50 AD) to 80/150/220/290/360 (+1 AD) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).Devastating Charge's remaining duration pauses during Onslaught of Shadows.
R
− Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+1 AP) magic damage to enemies hit. Hecarim himself will only move to the targeted location. The riders will always move the full distance.
+ Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+1 AP) magic damage to enemies hit. Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for 0.75 to 1.5 seconds (increases by charge distance).Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Hecarim