6.4.2 → 6.5.1
E
− Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+0.50 AD) to 80/150/220/290/360 (+1 AD) physical damage based on how far Hecarim has traveled during Devastating Charge.
+ Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+0.50 AD) to 80/150/220/290/360 (+1 AD) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).
Hecarim