Hecarim

since 0.151.2 73 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S1616.3.1now
table view
patchsimilarityshared dims
16.3.1100.0%61
16.11.1 (now)100.0%61
14.14.199.6%61
13.18.199.2%57
13.21.198.8%57
14.10.197.5%61
13.14.195.6%55
13.10.193.8%61
12.18.193.1%55
13.1.193.1%55
13.11.193.1%55
12.17.193.1%55
13.17.192.1%55
12.10.191.6%53
12.13.191.6%53
13.16.190.9%55
12.6.190.2%53
12.9.190.2%53
11.7.189.8%45
11.9.189.6%51
11.1.189.2%45
11.5.189.2%45
11.6.189.2%45
10.24.189.2%45
11.10.189.1%53
11.11.189.1%53
11.12.188.9%53
11.20.188.9%53
12.2.188.9%53
9.5.186.5%37
11.8.185.8%55
9.9.185.3%51
9.24.185.3%51
9.24.285.3%51
10.21.184.9%51
10.12.184.4%51
10.16.184.4%51
10.18.184.4%51
10.6.184.3%51
10.11.184.3%51
10.23.184.3%51
8.23.184.0%49
9.4.184.0%49
9.7.183.9%51
7.17.183.7%49
7.22.183.7%49
8.7.182.1%49
8.13.182.1%49
6.15.182.0%47
6.16.182.0%47
5.7.181.9%47
5.9.181.9%47
5.23.181.9%47
8.1.181.9%49
8.16.181.9%49
5.24.181.8%47
6.4.181.8%47
6.5.181.8%47
6.9.181.8%47
5.22.281.5%47
4.20.181.4%47
5.1.181.4%47
3.7.180.2%47
4.5.479.9%47
4.13.179.9%47
3.8.179.6%47
3.8.579.6%47
3.9.479.6%47
3.12.279.6%47
3.15.279.6%47
0.152.5579.6%47
0.152.10779.6%47
0.153.279.6%47
0.151.279.4%47

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+9.7%-11.2%S0S3S4S5S6S7S8S9S10S11S12S13S14S16
table view
patchdeltacumulativedims
0.152.55+0.2%+0.2%69
0.152.107-2.9%-2.7%70
0.153.2+2.9%+0.2%70
3.7.1+0.5%+0.6%68
3.8.1+2.9%+3.5%58
3.8.50.0%+3.5%58
3.9.40.0%+3.5%62
3.12.20.0%+3.5%62
3.15.20.0%+3.5%62
4.5.4+0.3%+3.8%62
4.13.10.0%+3.8%62
4.20.1+1.9%+5.8%61
5.1.1+0.8%+6.5%63
5.7.1-0.6%+5.9%63
5.9.10.0%+5.9%63
5.22.2+0.1%+6.1%63
5.23.1-0.1%+5.9%63
5.24.1-0.1%+5.8%63
6.4.10.0%+5.8%63
6.5.10.0%+5.8%63
6.9.10.0%+5.8%63
6.15.1-0.4%+5.4%63
6.16.10.0%+5.4%63
7.17.1-0.8%+4.6%63
7.22.1+1.2%+5.8%65
8.1.1-1.5%+4.2%65
8.7.1+1.0%+5.2%65
8.13.10.0%+5.2%65
8.16.1+0.1%+5.4%65
8.23.1+1.5%+6.9%65
9.4.10.0%+6.9%63
9.5.10.0%+6.9%51
9.7.10.0%+6.9%51
9.9.1-1.9%+5.1%65
9.24.10.0%+5.1%65
9.24.20.0%+5.1%65
10.6.1+0.8%+5.8%65
10.11.10.0%+5.8%65
10.12.1+0.1%+5.9%65
10.16.10.0%+5.9%65
10.18.10.0%+5.9%65
10.21.1-0.9%+5.0%65
10.23.1+0.5%+5.5%65
10.24.10.0%+5.5%41
11.1.1-0.0%+5.5%45
11.5.10.0%+5.5%45
11.6.10.0%+5.5%45
11.7.1-0.6%+4.9%45
11.8.10.0%+4.9%45
11.9.1-3.1%+1.8%51
11.10.10.0%+1.8%51
11.11.10.0%+1.8%51
11.12.1+0.2%+2.0%51
11.20.10.0%+2.0%49
12.2.10.0%+2.0%49
12.6.1-0.5%+1.5%49
12.9.10.0%+1.5%49
12.10.1+1.7%+3.2%49
12.13.10.0%+3.2%49
12.17.1-2.2%+1.0%49
12.18.1-0.1%+0.9%51
13.1.10.0%+0.9%51
13.10.10.0%+0.9%51
13.11.10.0%+0.9%51
13.14.1-2.6%-1.7%51
13.16.1-7.8%-9.5%51
13.17.1-0.0%-9.5%49
13.18.1+8.0%-1.5%49
13.21.1+0.3%-1.2%51
14.10.10.0%-1.2%51
14.14.1+1.6%+0.4%55
16.3.1-0.1%+0.3%55
16.11.10.0%+0.3%55

9.4.1 vs 9.5.1 — by dimension

Damage100%Toughness100%Mobility100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%21
Toughness100.0%8
Mobility100.0%2
Utility100.0%4
Tempo100.0%16

100.0% overall · 53 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

9.4.1 9.5.1

Q

damage.base 55/95/135/175/215 - Damage
damage.minion_percent 66 - Damage
misc.count 2 -
tempo.cooldown_reduction 1 - Tempo
tooltip

− Hecarim cleaves nearby enemies for 55/95/135/175/215 (+0.60 AD) physical damage. (66% damage to minions)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.

+ Hecarim cleaves nearby enemies for {{ basedamage }} (+0.60 AD) physical damage. ({{ miniondamageratio*100 }}% damage to minions)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by {{ rampagecooldownreduction }} second and increasing its damage by {{ rampagebonusratio*100 }}% for a short duration. This effect can stack up to {{ maxstacks }} times.

R

control.fear_duration_max 1.5 - Control
control.fear_duration_min 0.75 - Control
damage.base 150/250/350 - Damage
tooltip

− Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+1 AP) magic damage to enemies hit. Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for 0.75 to 1.5 seconds (increases by charge distance).Hecarim himself will only move to the targeted location. The riders will always move the full distance.

+ Hecarim summons spectral riders and charges forward, dealing {{ basedamage }} (+1 AP) magic damage to enemies hit. Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for {{ feardurationmin }} to {{ feardurationmax }} seconds (increases by charge distance).Hecarim himself will only move to the targeted location. The riders will always move the full distance.