9.4.1 → 9.5.1
Q
− Hecarim cleaves nearby enemies for 55/95/135/175/215 (+0.60 AD) physical damage. (66% damage to minions)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
+ Hecarim cleaves nearby enemies for {{ basedamage }} (+0.60 AD) physical damage. ({{ miniondamageratio*100 }}% damage to minions)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by {{ rampagecooldownreduction }} second and increasing its damage by {{ rampagebonusratio*100 }}% for a short duration. This effect can stack up to {{ maxstacks }} times.
R
− Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+1 AP) magic damage to enemies hit. Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for 0.75 to 1.5 seconds (increases by charge distance).Hecarim himself will only move to the targeted location. The riders will always move the full distance.
+ Hecarim summons spectral riders and charges forward, dealing {{ basedamage }} (+1 AP) magic damage to enemies hit. Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for {{ feardurationmin }} to {{ feardurationmax }} seconds (increases by charge distance).Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Hecarim