Heimerdinger

since 0.151.2 63 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

60.0%80.0%100.0%S0S3S4S6S7S8S9S10S11S12S13S14S15S1612.10.1now
table view
patchsimilarityshared dims
16.3.1 (now)100.0%53
12.10.199.8%53
12.12.199.8%53
12.13.199.8%53
13.22.199.0%53
13.24.199.0%53
14.2.199.0%53
14.9.199.0%53
14.10.199.0%53
14.11.199.0%53
14.13.199.0%53
13.3.198.9%53
13.10.198.9%53
13.11.198.9%53
13.15.198.9%53
13.18.198.9%53
13.20.198.9%53
15.15.198.7%53
15.19.198.5%53
11.9.197.6%53
12.2.197.6%53
11.1.196.8%39
9.19.196.8%39
9.21.196.8%39
9.24.196.8%39
9.24.296.8%39
10.1.196.8%39
10.5.196.8%39
11.2.196.6%37
11.8.196.5%53
9.7.195.9%39
8.24.195.3%27
8.23.183.7%49
8.9.181.8%49
7.22.180.4%49
7.10.180.1%49
8.1.179.8%49
7.9.178.0%49
7.3.177.2%49
4.20.175.7%51
6.4.175.7%51
6.9.175.7%51
6.11.175.7%51
6.10.174.5%51
3.13.174.3%49
3.13.674.3%49
4.5.473.8%51
4.11.373.8%51
4.13.173.8%51
4.14.273.8%51
4.15.173.8%51
3.13.873.0%51
3.14.1273.0%51
3.14.1373.0%51
3.14.1673.0%51
3.14.1973.0%51
3.14.2373.0%51
3.14.4173.0%51
4.3.273.0%51
4.4.273.0%51
0.151.264.4%33
0.152.5564.4%33
3.8.164.4%33
3.11.264.4%33

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.6%-11.7%S0S3S4S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%51
3.8.10.0%0.0%52
3.11.20.0%0.0%52
3.13.1-9.7%-9.7%47
3.13.60.0%-9.7%81
3.13.80.0%-9.7%81
3.14.12+9.6%-0.1%83
3.14.130.0%-0.1%85
3.14.160.0%-0.1%85
3.14.190.0%-0.1%85
3.14.23-2.4%-2.4%85
3.14.41+2.4%-0.1%85
4.3.20.0%-0.1%85
4.4.20.0%-0.1%85
4.5.4-0.8%-0.9%88
4.11.30.0%-0.9%88
4.13.10.0%-0.9%88
4.14.20.0%-0.9%88
4.15.10.0%-0.9%88
4.20.1+3.1%+2.2%87
6.4.10.0%+2.2%87
6.9.10.0%+2.2%87
6.10.1-1.1%+1.1%87
6.11.1+1.1%+2.2%87
7.3.1-2.4%-0.1%85
7.9.1+1.2%+1.1%85
7.10.1-1.4%-0.4%77
7.22.1+0.2%-0.2%77
8.1.1-2.6%-2.7%77
8.9.1-0.1%-2.8%77
8.23.1+1.3%-1.5%77
8.24.10.0%-1.5%27
9.7.10.0%-1.5%27
9.19.1+1.0%-0.5%35
9.21.10.0%-0.5%35
9.24.10.0%-0.5%35
9.24.20.0%-0.5%35
10.1.10.0%-0.5%35
10.5.10.0%-0.5%35
11.1.1+0.0%-0.5%35
11.2.10.0%-0.5%33
11.8.10.0%-0.5%33
11.9.1+0.4%-0.1%49
12.2.10.0%-0.1%49
12.10.1+2.4%+2.3%49
12.12.10.0%+2.3%49
12.13.10.0%+2.3%49
13.3.1-1.0%+1.3%49
13.10.10.0%+1.3%49
13.11.10.0%+1.3%49
13.15.10.0%+1.3%49
13.18.10.0%+1.3%49
13.20.10.0%+1.3%49
13.22.1+0.1%+1.4%49
13.24.10.0%+1.4%49
14.2.10.0%+1.4%49
14.9.10.0%+1.4%49
14.10.10.0%+1.4%49
14.11.10.0%+1.4%49
14.13.10.0%+1.4%49
15.15.1-0.4%+1.0%49
15.19.1-0.2%+0.8%49
16.3.1+1.6%+2.4%49

0.151.2 vs 8.9.1 — by dimension

Damage70%Toughness67%Control58%Tempo68%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage70.3%17
Toughness67.2%10
Control58.3%2
Tempo67.9%12

64.4% overall · 45 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 8.22.1

armor719.04Toughness
attack damage49.2455.536Damage
attack damage/lvl32.7Damage
attack speed0.6250Damage
attack_speed.growth_percent1.211.36Damage
health350488Toughness
health/lvl7587Toughness
hp regen4.57Toughness
magic resist/lvl00.5Toughness
mana240385Tempo
mana/lvl6520Tempo
mp regen78Tempo
mp regen/lvl0.650.8Tempo
move speed300340Mobility

Passive

description

− Heimerdinger gives nearby allied Turrets and Champions increased Health Regeneration.

+ Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.

name Techmaturgical Repair Bots Hextech Affinity

Q

cooldown 1 Tempo
cost 70/80/90/100/110 20 Tempo
description

− Heimerdinger lays down a machine gun turret. Turrets gain abilities as this skill is increased. (Turrets deal half damage to towers).

+ Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).

range 250 350
resource {{ cost }} Mana {{ cost }} Mana and Turret Kit
damage.ap_ratio 0.20 0.30 Damage
damage.ap_ratio_beam - 0.55 Damage
damage.base 30/38/46/54/62 6/9/12/15/18 Damage
damage.base_beam - 40/60/80/100/120 Damage
e6 - 90
f2 - 0
misc.count 1/1/2/2/2 3
misc.duration 25 0
toughness.turret_health 275/290/305/320/335 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575 Toughness
tooltip

− Heimerdinger constructs a Machine Gun Turret with 275/290/305/320/335 health and 30/38/46/54/62 (+0.20 AP) magic damage (half damage to turrets). Max: 1/1/2/2/2 turret(s). Heimerdinger stores enough parts for a new turret every 25 seconds.Each rank of this skill grants a further enhancement:Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)Rank 3: Maximum turrets increased to 2Rank 4: Turrets gain an additional 125 HealthRank 5: Turret attacks deal area damage

+ Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Turrets shut down if Heimerdinger moves far away. Heimerdinger generates a Turret Kit every 0 seconds and can hold 3 Kits at once. H-28G Evolution Turret StatsHealth: 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575 (+0 AP)Attack - Cannon: 6/9/12/15/18 (+0.30 AP) Magic Damage.Attack - Beam: 40/60/80/100/120 (+0.55 AP) Magic Damage every 90 seconds.Maximum Turrets Placed: 3

W

cooldown 10 11/10/9/8/7 Tempo
cost 65/85/105/125/145 50/60/70/80/90 Tempo
description

− Heimerdinger fires long-range rockets that hit the enemies closest to Heimerdinger.

+ Heimerdinger fires long-range rockets that converge on his cursor.

range 1325
damage.ap_ratio 0.55 0.45 Damage
damage.ap_ratio_max_total - 0.93 Damage
damage.ap_ratio_subsequent - 0.12 Damage
damage.base 85/135/185/235/285 60/90/120/150/180 Damage
damage.base_subsequent - 12/18/24/30/36 Damage
damage.max_total - 108/162/216/270/324 Damage
tooltip

− Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 85/135/185/235/285 (+0.55 AP) magic damage.

+ Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Rockets deal 60/90/120/150/180 (+0.45 AP) Magic Damage. Additional rocket hits deal reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) Magic Damage, max 108/162/216/270/324 (+0.93 AP) total damageMinions: 60% of base damageRocket hits against champions charge nearby turret beam attacks.

E

cooldown 13/12/11/10/9 12 Tempo
cost 80/90/100/110/120 85 Tempo
description

− Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and blinding surrounding units.

+ Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.

name CH-1 Concussion Grenade CH-2 Electron Storm Grenade
range 925 970
control.slow_duration 1/1.5/2/2.5/3 2 Control
control.slow_percent - 35 Control
control.stun_duration - 1.25 Control
damage.base 80/135/190/245/300 60/100/140/180/220 Damage
tooltip

− Heimerdinger tosses a grenade, dealing 80/135/190/245/300 (+0.60 AP) magic damage to enemy units and blinding them for 1/1.5/2/2.5/3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.

+ Hurls a grenade that deals 60/100/140/180/220 (+0.60 AP) Magic Damage to enemies and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.Hitting a champion fully charges nearby turret beams.

R

cooldown 120/105/90 100/85/70 Tempo
cost 90 100 Tempo
description

− Passive / Active: Passively increases Cooldown Reduction. Activate to heal all active Evolution Turrets and cause them to fire frost shots, which reduce Movement Speed, for a short time.

+ Heimerdinger invents an upgrade, causing his next spell to have increased effects.

range 280 1
control.slow_percent 20/25/30 - Control
damage.ap_ratio_beam - 0.70 Damage
damage.ap_ratio_cannon - 0.30 Damage
damage.ap_ratio_grenade - 0.60 Damage
damage.ap_ratio_max_total_rocket - 1.83 Damage
damage.ap_ratio_rocket - 0 Damage
damage.base_beam - 100/140/180 Damage
damage.base_cannon - 80/100/120 Damage
damage.base_rocket - 135/180/225 Damage
damage.max_total_rocket - 500/690/865 Damage
tempo.cooldown_reduction 10/15/20 - Tempo
tooltip

− Passive: 10/15/20% Cooldown Reduction.Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 20/25/30% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.

+ Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret for 8 seconds that deals 80/100/120 (+0.30 AP) Magic Damage with its cannon and 100/140/180 (+0.70 AP) Magic Damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 135/180/225 (+0 AP) Magic Damage. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+1.83 AP). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ e0 }} (+0.60 AP) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.