11.1.1 → 11.2.1
Q
− Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every {{ kitcooldown }}s and can hold 0/3/3/3/3 Kits at once.
+ Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have 0/3/3/3/3 turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack.If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds.This Ability has 0/3/3/3/3 charges.
W
− Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Rockets deal {{ damage }} magic damage. Additional rocket hits deal reduced damage:Champions and Monsters: {{ extrahitdamage }} magic damage, max {{ totaldamage }} total damageMinions: {{ extrahitdamageminions }} magic damageRocket hits against champions charge nearby turret beam attacks.
+ Heimerdinger unleashes a barrage of 5 rockets that deal {{ damage }} magic damage to the first enemy hit. Additional rocket hits deal reduced damage.Max Damage: {{ totaldamage }} magic damage.Nearby Turrets gain 20% charge per rocket that hits a champion.
E
− Hurls a grenade that deals {{ damage }} magic damage to enemies and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.5 seconds.Hitting a champion fully charges nearby turret beams.
+ Heimerdinger hurls a grenade that deals {{ damage }} magic damage in an area and Slows by 35% for 2 seconds. Enemies in the center are also Stunned for 1.5 seconds.Hitting a champion fully charges nearby Turrets.
R
− Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret for 8 seconds that deals {{ qultdamage }} magic damage with its cannon and {{ qultdamagebeam }} magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 90/135/180 magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max {{ wulttotaldamage }}. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ eultdamage }} magic damage. Both the stun and slow areas are larger.
+ Heimerdinger upgrades his next non-ultimate Ability.H-28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals {{ qultdamage }} magic damage per shot and {{ qultdamagebeam }} magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control.Hextech Rocket Swarm: Fires 4 waves of rockets that each deal {{ wultdamage }} magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: {{ wulttotaldamage }} magic damage. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ eultdamage }} magic damage. The Stun and Slow areas are larger.Recast: Cancel this Ability.
Heimerdinger