12.12.1 → 12.13.1
Q
− Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have 0/3/3/3/3 turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack.If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds.This Ability has 0/3/3/3/3 charges.
+ Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have 0/3/3/3/3 turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack.If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds.This Ability has 0/3/3/3/3 charges.{{ spellmodifierdescriptionappend }}
W
− Heimerdinger unleashes a barrage of 5 rockets that deal 25/50/75/100/125 (+0.450 AP) magic damage to the first enemy hit. Additional rocket hits deal reduced damage.Max Damage: 45/90/135/180/225 (+0.93 AP) magic damage.Nearby Turrets gain 20% charge per rocket that hits a champion.
+ Heimerdinger unleashes a barrage of 5 rockets that deal 25/50/75/100/125 (+0.450 AP) magic damage to the first enemy hit. Additional rocket hits deal reduced damage.Max Damage: 45/90/135/180/225 (+0.93 AP) magic damage.Nearby Turrets gain 20% charge per rocket that hits a champion.{{ spellmodifierdescriptionappend }}
E
− Heimerdinger hurls a grenade that deals 20/60/100/140/180 (+0.6 AP) magic damage in an area and Slows by 35% for 2 seconds. Enemies in the center are also Stunned for 1.5 seconds.Hitting a champion fully charges nearby Turrets.
+ Heimerdinger hurls a grenade that deals 20/60/100/140/180 (+0.6 AP) magic damage in an area and Slows by 35% for 2 seconds. Enemies in the center are also Stunned for 1.5 seconds.Hitting a champion fully charges nearby Turrets.{{ spellmodifierdescriptionappend }}
R
− Heimerdinger upgrades his next non-ultimate Ability.H-28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals 60/80/100 (+0.350 AP) magic damage per shot and 60/100/140 (+0.700 AP) magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control.Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 90/135/180 (+0.450 AP) magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: 0/503/697.5 (+1.83 AP) magic damage. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 0/100/200 (+0.6 AP) magic damage. The Stun and Slow areas are larger.Recast: Cancel this Ability.
+ Heimerdinger upgrades his next non-ultimate Ability.H-28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals 60/80/100 (+0.350 AP) magic damage per shot and 60/100/140 (+0.700 AP) magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control.Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 90/135/180 (+0.450 AP) magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: 0/503/697.5 (+1.83 AP) magic damage. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 0/100/200 (+0.6 AP) magic damage. The Stun and Slow areas are larger.Recast: Cancel this Ability.{{ spellmodifierdescriptionappend }}
Heimerdinger