3.12.34 → 3.13.1
| hp regen | 4.5 | → | 0 | Toughness |
| hp regen/lvl | 0.55 | → | 0.6 | Toughness |
| mana/lvl | 65 | → | 40 | Tempo |
| mp regen | 7 | → | 6 | Tempo |
| mp regen/lvl | 0.65 | → | 0.6 | Tempo |
| armor | 7 | → | 10 | Toughness |
| attack damage | 49.24 | → | 53 | Damage |
| attack damage/lvl | 3 | → | 2.7 | Damage |
| move speed | 325 | → | 335 | Mobility |
| attack_speed.growth_percent | 1.21 | → | 1.36 | Damage |
Passive
− Heimerdinger gives nearby allied Turrets and Champions increased Health Regeneration.
+ Heimerdinger gives nearby allied H-28G Turrets and Champions increased Health Regeneration.
Q
− Heimerdinger lays down a machine gun turret. Turrets gain abilities as this skill is increased. (Turrets deal half damage to towers).
+ Heimerdinger lays down a machine gun turret equipped with a secondary pass-through beam attack. (Turrets deal half damage to towers).
− Heimerdinger constructs a Machine Gun Turret with 275/290/305/320/335 health and 30/38/46/54/62 (+0.20 AP) magic damage (half damage to turrets). Max: 1/1/2/2/2 turret(s). Heimerdinger stores enough parts for a new turret every 25 seconds.Each rank of this skill grants a further enhancement:Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)Rank 3: Maximum turrets increased to 2Rank 4: Turrets gain an additional 125 HealthRank 5: Turret attacks deal area damage
+ Places a Turret at target location. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger's champion level and they shut down if he moves out of the area. Heimerdinger generates a Turret Kit every 25 seconds and can hold 1/1/2/2/3 Kit(s) at once. H-28G Evolution Turret StatsHealth: 0Attack - Cannon: 15/22/29/36/42 (+0.12 AP) magic damage each attack.Attack - Beam: 50/75/100/125/150 (+0.50 AP) magic damage in a line every 275/290/305/320/335 seconds.Maximum Turrets Placed: 3
W
− Heimerdinger fires long-range rockets that hit the enemies closest to Heimerdinger.
+ Heimerdinger fires long-range rockets that converge on his cursor.
− Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 85/135/185/235/285 (+0.55 AP) magic damage.
+ Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage. Units hit multiple times take reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) magic damage, max 108/162/216/270/324 (+0 AP) damageMinions 60% of base damageTargeting the rockets closer to Heimerdinger increases their spread.
E
− Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and blinding surrounding units.
+ Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and slowing surrounding units.
− Heimerdinger tosses a grenade, dealing 80/135/190/245/300 (+0.60 AP) magic damage to enemy units and blinding them for 1/1.5/2/2.5/3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
+ Hurls a grenade that deals 60/100/140/180/220 (+0.60 AP) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.
R
− Passive / Active: Passively increases Cooldown Reduction. Activate to heal all active Evolution Turrets and cause them to fire frost shots, which reduce Movement Speed, for a short time.
+ Heimerdinger invents an upgrade, causing his next spell to have increased effects.
− Passive: 10/15/20% Cooldown Reduction.Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 20/25/30% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.
+ Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.80 AP) magic damage with its beam for 8 seconds. It has splash damage, its attacks slow targets for 25%, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 (+{{ f5 }} AP) magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+0 AP). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing @Effect10Amount@ (+0 AP) magic damage. Both the stun and slow areas are larger and the slow is improved to 80%.
Heimerdinger