3.14.13 → 3.14.16
W
− Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage. Units hit multiple times take reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) magic damage, max 108/162/216/270/324 0.93 AP damageMinions 60% of base damageTargeting the rockets closer to Heimerdinger increases their spread.
+ Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage. Units hit multiple times take reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) magic damage, max 108/162/216/270/324 (+0.93 AP) damageMinions 60% of base damageTargeting the rockets closer to Heimerdinger increases their spread.
R
− Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.80 AP) magic damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets for 25%, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 0.45 AP magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 1.83 AP. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 150/200/250 0.60 AP magic damage. Both the stun and slow areas are larger and the slow is improved to 80%.
+ Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.80 AP) magic damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets for 25%, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 (+0.45 AP) magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+1.83 AP). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 150/200/250 (+0.60 AP) magic damage. Both the stun and slow areas are larger and the slow is improved to 80%.
Heimerdinger