4.3.18 → 4.4.2
| move speed | 335 | → | 340 | Mobility |
Q
− Heimerdinger lays down a machine gun turret equipped with a secondary pass-through beam attack. (Turrets deal half damage to towers).
+ Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack. (Turrets deal half damage to towers).
− Places a Turret at target location. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger's champion level and they shut down if he moves out of the area. Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds and can hold 1/1/2/2/3 Kit(s) at once. H-28G Evolution Turret StatsHealth: 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575Attack - Cannon: 15/22/29/36/42 (+0.12 AP) magic damage each attack.Attack - Beam: 50/75/100/125/150 (+0.50 AP) magic damage in a line every 12 seconds.Maximum Turrets Placed: 3
+ Places a Turret at target location. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger's champion level and they shut down if he moves out of the area. Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds and can hold 1/1/2/2/3 Kit(s) at once. H-28G Evolution Turret StatsHealth: 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575 (+12 AP)Attack - Cannon: 15/22/29/36/42 (+0.12 AP) magic damage and +1/2/3/4/5% beam charge each attack. Attack - Beam: 50/75/100/125/150 (+0.50 AP) magic damage in a line every 12 seconds.Maximum Turrets Placed: 3
W
− Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage. Units hit multiple times take reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) magic damage, max 108/162/216/270/324 (+0.93 AP) damage.Minions: 60% of base damage.Targeting the rockets closer to Heimerdinger increases their spread.
+ Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage. Units hit multiple times take reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) magic damage, max 108/162/216/270/324 0.93 AP damageMinions: 60% of base damageAiming between Heimerdinger and the target increases the rocket spread.
R
− Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.80 AP) magic damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets for 25%, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 (+0.45 AP) magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+1.83 AP). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 150/200/250 (+0.60 AP) magic damage. Both the stun and slow areas are larger and the slow is improved to 80%.
+ Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.80 AP) magic damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets for 25%, its beams charge twice as fast, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 0.45 AP magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 1.83 AP. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 150/200/250 0.60 AP magic damage. Both the stun and slow areas are larger and the slow is improved to 80%.
Heimerdinger