7.2.1 → 7.3.1
| hp regen | 11.005 | → | 11.008 | Toughness |
Q
W
− Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) Magic Damage. Units hit multiple times take reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) Magic Damage, max 108/162/216/270/324 0.93 AP total damageMinions: 60% of base damageAiming between Heimerdinger and the target increases the rocket spread.
+ Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) Magic Damage. Units hit multiple times take reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) Magic Damage, max 108/162/216/270/324 (+0.93 AP) total damageMinions: 60% of base damageAiming between Heimerdinger and the target increases the rocket spread.
R
− Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals 80/100/120 (+0.30 AP) Magic Damage with its cannon and 200/270/340 (+0.70 AP) Magic Damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets by 25% for 2 seconds, it receives 20% of a beam charge per attack, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 0.45 AP Magic Damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 1.83 AP. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 150/200/250 0.60 AP Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.
+ Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals 80/100/120 (+0.30 AP) Magic Damage with its cannon and 200/270/340 (+0.70 AP) Magic Damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets by 25% for 2 seconds, it receives 20% of a beam charge per attack, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 (+0 AP) Magic Damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+1.83 AP). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ e0 }} (+0.60 AP) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.
Heimerdinger