7.9.2 → 7.10.1
| hp regen | 11.008 | → | 7 | Toughness |
| hp regen/lvl | 1.75 | → | 0.55 | Toughness |
Passive
− Heimerdinger gives nearby allied H-28G Turrets and Champions increased Health Regeneration.
+ Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.
Q
− Places a Turret at target location. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger's level and they shut down if he moves far away. Heimerdinger generates a Turret Kit every 0 seconds and can hold 1/1/2/2/3 Kit(s) at once. H-28G Evolution Turret StatsHealth: 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575 (+0 AP)Attack - Cannon: 12/18/23/29/34 (+0.15 AP) Magic Damage and +1/2/3/4/5% beam charge each attack. Attack - Beam: 40/60/80/105/130 (+0.55 AP) Magic Damage in a line every 16 seconds.Maximum Turrets Placed: 3
+ Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Turrets shut down if Heimerdinger moves far away. Heimerdinger generates a Turret Kit every 0 seconds and can hold 3 Kits at once. H-28G Evolution Turret StatsHealth: 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575 (+0 AP)Attack - Cannon: 6/9/12/15/18 (+0.30 AP) Magic Damage.Attack - Beam: 40/60/80/100/120 (+0.55 AP) Magic Damage every 90 seconds.Maximum Turrets Placed: 3
W
− Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) Magic Damage. Units hit multiple times take reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) Magic Damage, max 108/162/216/270/324 (+0.93 AP) total damageMinions: 60% of base damageAiming between Heimerdinger and the target increases the rocket spread.
+ Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Rockets deal 60/90/120/150/180 (+0.45 AP) Magic Damage. Additional rocket hits deal reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) Magic Damage, max 108/162/216/270/324 (+0.93 AP) total damageMinions: 60% of base damageRocket hits against champions charge nearby turret beam attacks.
E
− Hurls a grenade that deals 60/100/140/180/220 (+0.60 AP) Magic Damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.
+ Hurls a grenade that deals 60/100/140/180/220 (+0.60 AP) Magic Damage to enemies and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.Hitting a champion fully charges nearby turret beams.
R
− Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals 80/100/120 (+0.30 AP) Magic Damage with its cannon and 200/270/340 (+0.70 AP) Magic Damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets by 25% for 2 seconds, it receives 20% of a beam charge per attack, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 (+0 AP) Magic Damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+1.83 AP). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ e0 }} (+0.60 AP) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.
+ Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret for 8 seconds that deals 80/100/120 (+0.30 AP) Magic Damage with its cannon and 200/270/340 (+0.70 AP) Magic Damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 135/180/225 (+0 AP) Magic Damage. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+1.83 AP). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ e0 }} (+0.60 AP) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.
Heimerdinger