8.23.1 → 8.24.1
Q
− Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Turrets shut down if Heimerdinger moves far away. Heimerdinger generates a Turret Kit every 0 seconds and can hold 3 Kits at once. H-28G Evolution Turret StatsHealth: 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575 (+0 AP)Attack - Cannon: 6/9/12/15/18 (+0.30 AP) Magic Damage.Attack - Beam: 40/60/80/100/120 (+0.55 AP) Magic Damage every 90 seconds.Maximum Turrets Placed: 3
+ Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every {{ kitcooldown }}s and can hold {{ maxkits }} Kits at once.
W
− Heimerdinger fires long-range rockets that converge on his cursor.
+ Heimerdinger fires long-range rockets that converge on his cursor.
− Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Rockets deal 60/90/120/150/180 (+0.45 AP) Magic Damage. Additional rocket hits deal reduced damage:Champions and Monsters: 12/18/24/30/36 (+0.12 AP) Magic Damage, max 108/162/216/270/324 (+0.93 AP) total damageMinions: 60% of base damageRocket hits against champions charge nearby turret beam attacks.
+ Unleashes a barrage of {{ rockets }} rockets that converge towards the cursor and fan out past it. Rockets deal {{ damage }} magic damage. Additional rocket hits deal reduced damage:Champions and Monsters: {{ extrahitdamage }} magic damage, max {{ totaldamage }} total damageMinions: {{ extrahitdamageminions }} magic damageRocket hits against champions charge nearby turret beam attacks.
E
− Hurls a grenade that deals 60/100/140/180/220 (+0.60 AP) Magic Damage to enemies and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.Hitting a champion fully charges nearby turret beams.
+ Hurls a grenade that deals {{ damage }} magic damage to enemies and slows their Movement Speed by {{ slowpercent.0*100 }}% for {{ slowduration }} seconds. Enemies in the center of the blast are also stunned for {{ stunduration }} seconds.Hitting a champion fully charges nearby turret beams.
R
− Heimerdinger invents an upgrade, causing his next spell to have increased effects.
+
− Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret for 8 seconds that deals 80/100/120 (+0.30 AP) Magic Damage with its cannon and 100/140/180 (+0.70 AP) Magic Damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 135/180/225 (+0 AP) Magic Damage. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+1.83 AP). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ e0 }} (+0.60 AP) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.
+ Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret for 8 seconds that deals {{ qultdamage }} magic damage with its cannon and {{ qultdamagebeam }} magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that each deal {{ wultbasedamage }} magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max {{ wulttotaldamage }}. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ eultdamage }} magic damage. Both the stun and slow areas are larger and the slow is improved to 80%.
Heimerdinger