5.23.1 → 16.3.1
| armor | 26 | → | 35 | Toughness |
| armor/lvl | 3.8 | → | 5 | Toughness |
| attack damage | 60 | → | 65 | Damage |
| health | 585.6 | → | 656 | Toughness |
| health/lvl | 95 | → | 115 | Toughness |
| magic resist | 32.1 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 300 | → | 350 | Tempo |
| mana/lvl | 40 | → | 50 | Tempo |
| move speed | 340 | → | 350 | Mobility |
Passive
− Illaoi and the<keywordMajor>Vessels</keywordMajor> she creates spawn <keywordMajor>Tentacles</keywordMajor> on nearby impassible terrain. Tentacles swing at <scaleMana>Spirits</scaleMana>, <keywordMajor>Vessels</keywordMajor>, and victims of Illaoi's Harsh lesson. <keywordMajor>Tentacles</keywordMajor> deal physical damage to enemies hit.
+ Illaoi and the <keywordMajor>Vessels</keywordMajor> she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, <keywordMajor>Vessels</keywordMajor>, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.
Q
− Illaoi is healed for a percentage of her missing health whenever a <keywordMajor>Tentacle</keywordMajor> damages an enemy champion. When activated, Illaoi smashes down a <keywordMajor>Tentacle</keywordMajor> that deals physical damage.
+ Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.
− Passive: Illaoi is healed for 5% of her missing health whenever a Tentacle damages a champion.Active: Illaoi smashes down a Tentacle, dealing {{ f2 }} (+{{ f3 }} AD) physical damage.
+ Passive: Slam damage is increased by {{ spell.illaoiq:tentacledamageamp*100 }}% (currently {{ spell.illaoiq:tentacledamagetotal }} physical damage).Active: Illaoi swings her idol, causing a Tentacle to Slam forward.{{ spellmodifierdescriptionappend }}
W
− Illaoi leaps to her target, dealing physical damage and causing nearby <keywordMajor>Tentacles</keywordMajor> to also swing at the target.
+ Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
− For her next basic attack, Illaoi leaps to her target dealing 15/35/55/75/95 (+1.10 AD) physical damage. When she strikes, nearby Tentacles will also swing at the target.
+ Illaoi's next Attack causes her to leap at the target, dealing an additional 2.5/3/3.5/4/4.5 max Health physical damage. When she strikes, nearby Tentacles will Slam at the target.{{ spellmodifierdescriptionappend }}
E
− Illaoi rips the <scaleMana>Spirit</scaleMana> from a foe's body, forcing it to stand before her. <scaleMana>Spirits</scaleMana> echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the <scaleMana>Spirit</scaleMana>, the target will become a <keywordMajor>Vessel</keywordMajor> and begin spawning <keywordMajor>Tentacles</keywordMajor>.
+ Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a <keywordMajor>Vessel</keywordMajor> and begin spawning Tentacles.
− Illaoi rips the spirit from a foe's body, forcing it to stand before her, so she can teach them a lesson.Spirit from an enemy champion for 10 seconds. The Spirit can be attacked by Illaoi and her allies and echoes 25/30/35/40/45% (+{{ f5 }}% AD) of the damage it takes to the target.Spirit dies or the target leaves its range, the target becomes a Vessel. Vessels spawn a Tentacle every 10 seconds for 1 minute and have their movement speed slowed by 80%, decaying over 2 seconds.Tentacles swing at Spirits and Vessels dealing {{ f2 }} (+{{ f3 }} AD) physical damage.
+ Illaoi pulls the spirit from an enemy champion for 7 seconds. The spirit can be damaged like a champion, with 0.2/0.25/0.3/0.350/0.4 of that damage echoing to its owner.If the spirit dies or the target leaves its range, the target becomes marked for 4 seconds and is Slowed by 80% for 1.5 seconds. Marked enemies spawn Tentacles if possible.Tentacles will automatically Slam at spirits and marked enemies once every {{ timebetweenvesseltentacleslams }} seconds.{{ spellmodifierdescriptionappend }}
R
− Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A <keywordMajor>Tentacle</keywordMajor> spawns for each enemy champion hit.
+ Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.
− Illaoi smashes her idol into the ground, dealing 150/250/350 (+0.50 AD) physical damage to nearby enemies.Tentacle spawns for each enemy champion hit and, for the next 8 seconds, Tentacles swing 50% faster, are untargetable, and Harsh Lesson has a 2 second cooldown.'There are kind and gentle gods. Mine isn't one of those.'
+ Illaoi smashes her idol into the ground, dealing 50/150/250 (+0.5 AD) physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.For the next 8 seconds, Tentacles are untargetable and Slam 50% faster, and Harsh Lesson has a {{ spell.illaoiw:cooldownduringr }} second cooldown.{{ spellmodifierdescriptionappend }}
Illaoi