10.20.1 → 10.21.1
Q
− Irelia dashes to an enemy, dealing Marked or dies to Bladesurge.Bladesurge deals {{ miniondamage }} damage to minions.
+ Irelia dashes to an enemy, dealing {{ championdamage }} physical damage and restoring {{ healamount }} Health to herself. If the enemy dies or was Unsteady, the Cooldown is refreshed.
W
− First Cast: Irelia aligns her blades into a defensive formation, gaining {{ finalphysicaldr }}% physical damage reduction, but she is unable to act while holding her formation.Second Cast: Irelia swipes her blades, dealing Defiant Dance cannot be interrupted.
+ Begin Charging: Irelia enters a defensive stance for up to 0/1.5/1.5/1.5/1.5 seconds, becoming unable to act but reducing physical damage taken by {{ finalphysicaldr }}%.Release: Irelia lashes out with her blades, dealing {{ mindamagecalc }} physical damage, increased up to {{ maxdamagecalc }} based on charge time.
E
− Irelia readies 2 blades that will fly towards each other once placed, dealing Marked for 0/5/5/5/5 seconds.
+ Irelia throws a blade into the ground and can Recast for up to 0/3.5/3.5/3.5/3.5 seconds. Recast: Irelia throws a second blade, then they fly towards each other Stunning for 0.75 seconds and dealing {{ totaldamage }} magic damage. Champions and large jungle monsters become Unsteady for 0/5/5/5/5 seconds.
R
− Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal Mark champions and large monsters for 0/5/5 seconds.Irelia then forms the blades into a wall for 0/2.5/2.5 seconds. Passing through the wall deals {{ zonedamage }} magic damage and slows by 0/90/90% for 0/1.5/1.5 seconds.
+ Irelia launches a barrage of blades, dealing {{ missiledamage }} magic damage and making champions and large jungle monsters Unsteady for 0/5/5 seconds. The barrage explodes into a cage around the first champion hit for 0/2.5/2.5 seconds. The cage deals {{ zonedamage }} magic damage and Slows by 0/90/90% for 0/1.5/1.5 seconds.
Irelia