12.12.1 → 12.13.1
Q
− Irelia dashes to an enemy, dealing -15/5/25/45/65 (+0.6 AD) physical damage and restoring 0.080/0.09/0.1/0.110/0.120 AD Health to herself. If the enemy dies or was Unsteady, the Cooldown is refreshed.Deals -15/5/25/45/65 (+0.6 AD) damage to minions.
+ Irelia dashes to an enemy, dealing -15/5/25/45/65 (+0.6 AD) physical damage and restoring 0.080/0.09/0.1/0.110/0.120 AD Health to herself. If the enemy dies or was Unsteady, the Cooldown is refreshed.Deals -15/5/25/45/65 (+0.6 AD) damage to minions.{{ spellmodifierdescriptionappend }}
W
− Begin Charging: Irelia enters a defensive stance for up to 0/1.5/1.5/1.5/1.5 seconds, becoming unable to act but reducing physical damage taken by 0.07 AP% and magic damage taken by {{ finalmagicdr }}%.Release: Irelia lashes out with her blades, dealing -5/10/25/40/55 (+0.4 AD) (+0.4 AP) physical damage increased up to -15/30/75/120/165 (+1.2 AD) (+1.2 AP) based on charge time.
+ Begin Charging: Irelia enters a defensive stance for up to 0/1.5/1.5/1.5/1.5 seconds, becoming unable to act but reducing physical damage taken by 0.07 AP% and magic damage taken by {{ finalmagicdr }}%.Release: Irelia lashes out with her blades, dealing -5/10/25/40/55 (+0.4 AD) (+0.4 AP) physical damage increased up to -15/30/75/120/165 (+1.2 AD) (+1.2 AP) based on charge time.{{ spellmodifierdescriptionappend }}
E
− Irelia throws a blade into the ground and can Recast for up to 0/3.5/3.5/3.5/3.5 seconds. Recast: Irelia throws a second blade, then they fly towards each other Stunning for 0.75 seconds and dealing 35/80/125/170/215 (+0.8 AP) magic damage. Champions and large jungle monsters become Unsteady for 0/5/5/5/5 seconds.
+ Irelia throws a blade into the ground and can Recast for up to 0/3.5/3.5/3.5/3.5 seconds. Recast: Irelia throws a second blade, then they fly towards each other Stunning for 0.75 seconds and dealing 35/80/125/170/215 (+0.8 AP) magic damage. Champions and large jungle monsters become Unsteady for 0/5/5/5/5 seconds.{{ spellmodifierdescriptionappend }}
R
− Irelia launches a barrage of blades, dealing 0/125/250 (+0.700 AP) magic damage and making champions and large jungle monsters Unsteady for 0/5/5 seconds. The barrage explodes into a cage around the first champion hit for 0/2.5/2.5 seconds. The cage deals 0/125/250 (+0.700 AP) magic damage and Slows by 0/90/90% for 0/1.5/1.5 seconds.Bladesurge's base cooldown is reduced by 0/0.5/1.5 seconds.
+ Irelia launches a barrage of blades, dealing 0/125/250 (+0.700 AP) magic damage and making champions and large jungle monsters Unsteady for 0/5/5 seconds. The barrage explodes into a cage around the first champion hit for 0/2.5/2.5 seconds. The cage deals 0/125/250 (+0.700 AP) magic damage and Slows by 0/90/90% for 0/1.5/1.5 seconds.Bladesurge's base cooldown is reduced by 0/0.5/1.5 seconds.{{ spellmodifierdescriptionappend }}
Irelia