0.151.2 → 10.15.1
| armor | 9 | → | 28 | Toughness |
| attack damage | 49 | → | 46 | Damage |
| attack damage/lvl | 2.95 | → | 1.5 | Damage |
| attack_range | 475 | → | 550 | Damage |
| attack_speed.growth_percent | 2.61 | → | 2.95 | Damage |
| health | 356 | → | 500 | Toughness |
| health/lvl | 78 | → | 70 | Toughness |
| hp regen | 4.5 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 302 | → | 350 | Tempo |
| mp regen | 6.9 | → | 11.5 | Tempo |
| mp regen/lvl | 0.6 | → | 0.4 | Tempo |
| move speed | 310 | → | 315 | Mobility |
Passive
− Increases the Movement Speed of all allied champions by 3%.
+ Janna passively gains bonus Movement Speed, and nearby allied champions gain this bonus when moving toward her.Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.
Q
− By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
+ By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
− Summons a whirlwind, which deals 60/85/110/135/160 (+0.75 AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.Activate again to release the whirlwind early.
+ Summons a whirlwind, which deals 60/85/110/135/160 Activate again to release the whirlwind early.
W
− Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed.
+ Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
− Passive: Increases Movement Speed by 4/7/10/13/16% and ignores unit collision.Active: Deals 60/115/170/225/280 (+0.60 AP) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.
+ Passive: While Zephyr is not on cooldown, Janna gains 6/7/8/9/10% (+0.02% AP) Movement Speed and can move through units.Active: Deals 55/85/115/145/175 (+0.50 AP) (+{{ f3 }}) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+0.06% AP) for 2 seconds.
E
− Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.90 AP) damage and grants 14/23/32/41/50 Attack Damage until it breaks.
+ Grants an allied champion or turret a shield that decays over 5 seconds. The shield absorbs up to 80/115/150/185/220 (+0.70 AP) damage and grants 10/17.5/25/32.5/40 (+0.10 AP) attack damage until it is fully depleted.Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by 0/20/20/20/20%.
R
− Summons forth the might of the wind to knock surrounding enemies back and restores 70/110/150 (+0.35 AP) Health to nearby allies each second for 4 seconds.
+ Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+0.50 AP) Health to nearby allies each second for 3 seconds.
Janna