0.151.2 → 15.19.1
| armor | 9 | → | 28 | Toughness |
| armor/lvl | 3.8 | → | 4.5 | Toughness |
| attack damage | 49 | → | 47 | Damage |
| attack damage/lvl | 2.95 | → | 2.5 | Damage |
| attack_range | 475 | → | 550 | Damage |
| attack_speed.growth_percent | 2.61 | → | 3 | Damage |
| health | 356 | → | 570 | Toughness |
| health/lvl | 78 | → | 90 | Toughness |
| hp regen | 4.5 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 302 | → | 360 | Tempo |
| mana/lvl | 64 | → | 50 | Tempo |
| mp regen | 6.9 | → | 11.5 | Tempo |
| mp regen/lvl | 0.6 | → | 0.4 | Tempo |
| move speed | 310 | → | 325 | Mobility |
Passive
− Increases the Movement Speed of all allied champions by 3%.
+ Janna's allies gain Move Speed moving towards her.Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
Q
− By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
+ By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
− Summons a whirlwind, which deals 60/85/110/135/160 (+0.75 AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.Activate again to release the whirlwind early.
+ Janna summons a tornado that grows stronger over 3 seconds then blows along its path. It deals 20/55/90/125/160 (+0.5 AP) - 20/55/90/125/160 (+0.5 AP) magic damage and Knocks Up for 0.5 - 0.5 seconds. The distance, damage, and Knock Up duration increase based on how much the tornado grew. Janna can Recast to send the tornado early.{{ spellmodifierdescriptionappend }}
W
− Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed.
+ Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
− Passive: Increases Movement Speed by 4/7/10/13/16% and ignores unit collision.Active: Deals 60/115/170/225/280 (+0.60 AP) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.
+ Passive: Janna gains 0.05/0.060/0.07/0.080/0.09 Move Speed and is Ghosted.Active: Janna's elemental strikes an enemy, Slowing them by 16/20/24/28/32 (+0.060 AP) for 2 seconds, and dealing 25/55/85/115/145 (+0.5 AP) + {{ spell.tailwindself:bonusdamage }} magic damage.{{ spellmodifierdescriptionappend }}
E
− Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.90 AP) damage and grants 14/23/32/41/50 Attack Damage until it breaks.
+ Janna grants an ally champion or turret 40/80/120/160/200 (+0.55 AP) Shield for 4 seconds. While shielded, they gain 5/10/15/20/25 (+0.1 AP) Attack Damage AD.Janna refunds 20% of the cooldown whenever she impairs an enemy champion's movement with an Ability.{{ spellmodifierdescriptionappend }}
R
− Summons forth the might of the wind to knock surrounding enemies back and restores 70/110/150 (+0.35 AP) Health to nearby allies each second for 4 seconds.
+ Janna summons a magical monsoon, Knocking Back nearby enemies then healing nearby allies for 50/100/150 Health over 3 seconds. Moving or using an Ability ends the monsoon early.{{ spellmodifierdescriptionappend }}
Janna