0.154.3 → 3.7.1
Q
− Summons a whirlwind, which deals 60/85/110/135/160 (+0.75 AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.Activate again to release the whirlwind early.
+ Summons a whirlwind, which deals 60/85/110/135/160 (+0.75 AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges (up to a maximum of 3 seconds).Activate again to release the whirlwind early.
W
− Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed.
+ Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
− (+0.60 AP) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.
+ Passive: Increases Movement Speed by 4/7/10/13/16% and allows movement through units.Active: Deals 60/115/170/225/280 (+0.60 AP) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.
Janna