10.22.1 → 10.23.1
Q
− Summons a whirlwind, which deals Activate again to release the whirlwind early.
+ Janna summons a tornado that grows stronger over 3 seconds then blows along its path. It deals {{ minimumdamage }} magic damage and Knocks Up for 0.5 seconds. The distance, damage, and Knock Up duration increase based on how much the tornado grew. Janna can Recast to send the tornado early.
W
− Passive: While Zephyr is not on cooldown, Janna gains 6/7/8/9/10% (+0.02% AP) Movement Speed and can move through units.Active: Deals 55/85/115/145/175 (+0.50 AP) (+{{ f3 }}) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+0.06% AP) for 2 seconds.
+ Passive: While this Ability is available, Janna gains {{ totalms }} Movement Speed and is Ghosted.Active: Janna's elemental strikes an enemy, Slowing them by {{ totalslow }}% for 2 seconds, and dealing {{ totaldamage }} magic damage.
E
− Grants an allied champion or turret a shield that decays over 5 seconds. The shield absorbs up to 80/115/150/185/220 (+0.70 AP) damage and grants 10/17.5/25/32.5/40 (+0.10 AP) attack damage until it is fully depleted.Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by 0/20/20/20/20%.
+ Janna grants an ally champion or turret {{ totalshield }} Shield decaying over 5 seconds. While shielded, they gain {{ totalad }} Attack Damage.Whenever Janna Slows or knocks an enemy champion Airborne, she reduces this Ability's cooldown by 0/20/20/20/20%.
R
− Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+0.50 AP) Health to nearby allies each second for 3 seconds.
+ Janna summons a magical monsoon, Knocking Back nearby enemies then healing nearby allies for {{ totalheal }} Health over 3 seconds. Moving or using an Ability ends the monsoon early.
Janna