3.13.24 → 3.14.12
Q
− Summons a whirlwind, which deals 60/85/110/135/160 (+0.75 AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels farther, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges (up to a maximum of 3 seconds).Activate again to release the whirlwind early.
+ Summons a whirlwind, which deals 60/85/110/135/160 (+0.35 AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels farther, deals 15/20/25/30/35 (+{{ f1 }} AP) bonus damage, and knocks enemies higher, for each second it charges (up to a maximum of 3 seconds).Activate again to release the whirlwind early.
W
− Passive: Increases Movement Speed by 4/7/10/13/16% and allows movement through units.Active: Deals 60/115/170/225/280 (+0.60 AP) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.
+ Passive: Increases Movement Speed by 4/7/10/13/16% (+0% AP) and allows movement through units.Active: Deals 60/115/170/225/280 (+0.50 AP) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% (+0% AP) for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.
E
− Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.90 AP) damage and grants 14/23/32/41/50 Attack Damage until it breaks.
+ Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.90 AP) damage and grants 14/22/30/38/46 (+{{ f1 }} AP) Attack Damage until it breaks.
Janna