7.18.1 → 7.19.1
| health | 487.04 | → | 525 | Toughness |
| health/lvl | 78 | → | 70 | Toughness |
| attack damage | 51.956 | → | 46 | Damage |
| attack damage/lvl | 2.95 | → | 1.5 | Damage |
| attack_range | 475 | → | 550 | Damage |
| attack_speed.growth_percent | 2.61 | → | 2.95 | Damage |
Q
− Summons a whirlwind, which deals 60/85/110/135/160 (+0.35 AP) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.(+0.10 AP) bonus damage, knocks up for an additional 0.25 seconds, and travels 35% further.Activate again to release the whirlwind early.
+ Summons a whirlwind, which deals 60/85/110/135/160 (+0.35 AP) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.(+0.10 AP) bonus damageActivate again to release the whirlwind early.
W
− Passive: Increases Movement Speed by 9/11/13/15/17% (+0.02% AP) and allows movement through units.Active: Deals 60/115/170/225/280 (+0.50 AP) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+0.06% AP) for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.
+ Passive: While Zephyr is not on cooldown, Janna gains 6/7/8/9/10% (+0.02% AP) Movement Speed and can move through units.Active: Deals 60/105/150/195/240 (+0.50 AP) (+{{ f3 }}) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+0.06% AP) for 2 seconds.
Janna