Jax

since 0.151.2 62 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.19.1now
table view
patchsimilarityshared dims
16.12.1 (now)100.0%61
15.19.199.2%61
15.22.199.2%61
16.5.199.2%61
11.5.197.1%35
11.1.196.5%35
10.25.195.9%31
15.3.195.3%61
14.22.195.0%61
14.18.193.7%61
14.2.191.2%61
14.10.190.5%61
14.11.190.5%61
14.14.190.5%61
13.1.190.4%45
10.23.189.7%37
13.4.189.7%49
13.11.189.7%49
13.14.189.7%49
13.15.189.7%49
13.20.189.7%61
13.21.189.7%61
12.21.189.1%47
12.10.189.1%47
12.13.189.1%47
9.7.188.8%39
9.16.188.7%37
9.24.188.7%37
9.24.288.7%37
10.16.188.7%37
9.2.188.1%37
13.18.187.8%59
8.24.187.7%37
11.8.187.6%47
11.21.187.6%47
12.6.187.4%47
13.10.187.1%59
3.8.182.6%41
8.23.178.4%45
7.22.178.3%45
7.3.177.9%45
7.20.377.9%45
6.16.177.9%45
4.20.177.0%45
4.21.177.0%45
5.12.177.0%45
5.22.276.8%43
6.4.176.8%43
6.9.176.8%43
5.17.176.6%43
8.3.176.2%45
8.14.176.2%45
8.1.176.2%45
0.151.275.3%45
0.152.5575.3%45
3.8.575.3%45
3.10.275.3%45
3.12.275.3%45
4.5.474.4%43
3.14.2074.2%43
4.11.373.8%43
4.16.173.8%43
3.14.1373.7%43

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.2%-5.7%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%61
3.8.10.0%0.0%54
3.8.50.0%0.0%54
3.10.20.0%0.0%62
3.12.20.0%0.0%62
3.14.13-0.0%-0.0%60
3.14.20+0.0%0.0%60
4.5.4+0.3%+0.3%60
4.11.3-0.5%-0.2%60
4.16.10.0%-0.2%60
4.20.1+1.8%+1.6%59
4.21.1-0.2%+1.4%59
5.12.1+1.0%+2.4%63
5.17.10.0%+2.4%61
5.22.2+0.1%+2.5%61
6.4.10.0%+2.5%61
6.9.10.0%+2.5%61
6.16.10.0%+2.5%61
7.3.1+0.0%+2.5%61
7.20.30.0%+2.5%61
7.22.1+1.1%+3.6%61
8.1.1-1.6%+1.9%61
8.3.1+0.0%+2.0%61
8.14.10.0%+2.0%61
8.23.1+1.6%+3.6%61
8.24.10.0%+3.6%47
9.2.1-0.6%+3.0%47
9.7.10.0%+3.0%47
9.16.10.0%+3.0%45
9.24.10.0%+3.0%45
9.24.20.0%+3.0%45
10.16.10.0%+3.0%45
10.23.1+0.9%+3.9%45
10.25.10.0%+3.9%31
11.1.1+0.1%+4.0%31
11.5.1+0.6%+4.5%37
11.8.10.0%+4.5%37
11.21.10.0%+4.5%49
12.6.1+0.6%+5.1%49
12.10.1+1.9%+7.0%49
12.13.10.0%+7.0%49
12.21.1+0.0%+7.0%49
13.1.1-4.6%+2.4%41
13.4.1-1.9%+0.5%45
13.10.1+4.2%+4.8%47
13.11.1-4.2%+0.5%47
13.14.10.0%+0.5%45
13.15.10.0%+0.5%45
13.18.1+4.4%+4.9%45
13.20.1-1.6%+3.3%55
13.21.10.0%+3.3%55
14.2.1-3.5%-0.1%55
14.10.1-2.9%-3.0%55
14.11.10.0%-3.0%55
14.14.10.0%-3.0%55
14.18.1+3.7%+0.7%55
14.22.1-1.5%-0.8%55
15.3.1+0.3%-0.4%55
15.19.1+3.0%+2.5%55
15.22.10.0%+2.5%55
16.5.10.0%+2.5%55
16.12.1+0.9%+3.5%53

0.151.2 vs 16.12.1 — by dimension

Damage68%Toughness60%Control100%Tempo89%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage67.7%13
Toughness60.4%14
Control100.0%2
Tempo88.7%12

75.3% overall · 45 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.12.1

armor1836Toughness
armor/lvl3.54.2Toughness
attack damage56.368Damage
attack damage/lvl3.3754.25Damage
attack speed0.6130.638Damage
health463650Toughness
health/lvl98103Toughness
hp regen7.458.5Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
mana230339Tempo
mana/lvl3552Tempo
mp regen6.48.2Tempo
move speed325350Mobility

Q

cooldown 10/9/8/7/6 8/7.5/7/6.5/6 Tempo
cost 65 50 Tempo
description

− Jax leaps toward an enemy and strikes them with his weapon.

+ Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 1 - Damage
damage.base 70/110/150/190/230 25/65/105/145/185 (+1 AD) Damage
damage.bonus_ad_ratio 0.60 - Damage
tooltip

− Jax leaps to a target unit, dealing 70/110/150/190/230 (+1 AD) (+0.60 AP) physical damage if it is an enemy.

+ Jax leaps to a friendly or enemy unit or ward, dealing 25/65/105/145/185 (+1 AD) physical damage if it is an enemy.{{ spellmodifierdescriptionappend }}

W

description

− Jax's charges his weapon with energy, causing his next attack to deal additional damage.

+ Jax charges his weapon with energy, causing his next attack to deal additional damage.

range 300
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.60 - Damage
damage.base 40/75/110/145/180 15/50/85/120/155 (+0.6 AP) Damage
tooltip

− Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.60) APmagic damage.

+ Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional 15/50/85/120/155 (+0.6 AP) magic damage.{{ spellmodifierdescriptionappend }}

E

cooldown 18/16/14/12/10 17/15/13/11/9 Tempo
cost 70/75/80/85/90 50/60/70/80/90 Tempo
description

− Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack stunning all surrounding enemies.

+ Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.

range 300
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 0.50 - Damage
damage.base 50/75/100/125/150 10/40/70/100/130 (+0.700 AP) Damage
damage.max - 20/80/140/200/260 (+1.400 AP) Damage
damage.max_health_percent - 4 Damage
damage.max_health_percent_cap - 4 Damage
misc.duration - 2
misc.max_damage_amp_percent 100 - Damage
tooltip

− Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.(+0.50 AD) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).

+ Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities. After 2 seconds or Recasting, Jax deals 10/40/70/100/130 (+0.700 AP) + 4% max Health magic damage and Stuns nearby enemies for 1 second. The damage is increased by 20% per Attack dodged, up to a maximum of 20/80/140/200/260 (+1.400 AP) + 4% max Health.{{ spellmodifierdescriptionappend }}

R

cooldown 80 110/100/90 Tempo
description

− Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.

+ Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.

name Grandmaster's Might Grandmaster-at-Arms
range 260
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.active_base - 25/100/175 (+1 AP) Damage
damage.ap_ratio 0.70 - Damage
damage.base 100/160/220 20/75/130 (+0.6 AP) Damage
misc.passive_window - 2.5
toughness.armor 0.30 30/45/60 (+0.4 AD) Toughness
toughness.armor_per_champion - 15/20/25 (+0.1 AD) Toughness
toughness.base_resist 25/35/45 - Toughness
toughness.magic_resist 0.20 18/27/36 (+0.24 AD) Toughness
toughness.magic_resist_per_champion - 9/12/15 (+0.06 AD) Toughness
tooltip

− Passive: Every third consecutive strike Jax deals 100/160/220 (+0.70) APadditional magic damage.Active: Jax strengthens his resolve, granting him 0.30 AD Armor and 0.20 AP Magic Resist for 8 seconds.Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage.Magic Resist bonus is equal to 25/35/45 + 20% Ability Power. AP

+ Passive: Every third Attack within 2.5 seconds deals an additional 20/75/130 (+0.6 AP) magic damage.Active: Jax slams his lantern down, dealing 25/100/175 (+1 AP) magic damage to nearby enemies. If he hits a champion he gains 30/45/60 (+0.4 AD) Armor Armor and 18/27/36 (+0.24 AD) Magic Resist MR plus 15/20/25 (+0.1 AD) Armor Armor and 9/12/15 (+0.06 AD) Magic Resist MR per additional champion hit for 8 seconds. During this time every second Attack deals additional magic damage instead of every third.{{ spellmodifierdescriptionappend }}