0.151.2 → 16.4.1
| armor | 18 | → | 36 | Toughness |
| armor/lvl | 3.5 | → | 4.2 | Toughness |
| attack damage | 56.3 | → | 68 | Damage |
| attack damage/lvl | 3.375 | → | 4.25 | Damage |
| attack speed | 0.613 | → | 0.638 | Damage |
| health | 463 | → | 650 | Toughness |
| health/lvl | 98 | → | 103 | Toughness |
| hp regen | 7.45 | → | 8.5 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 230 | → | 339 | Tempo |
| mana/lvl | 35 | → | 52 | Tempo |
| mp regen | 6.4 | → | 8.2 | Tempo |
| move speed | 325 | → | 350 | Mobility |
Q
− Jax leaps toward an enemy and strikes them with his weapon.
+ Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
− Jax leaps to a target unit, dealing 70/110/150/190/230 (+1 AD) (+0.60 AP) physical damage if it is an enemy.
+ Jax leaps to a friendly or enemy unit or ward, dealing 25/65/105/145/185 (+1 AD) physical damage if it is an enemy.{{ spellmodifierdescriptionappend }}
W
− Jax's charges his weapon with energy, causing his next attack to deal additional damage.
+ Jax charges his weapon with energy, causing his next attack to deal additional damage.
− Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.60) APmagic damage.
+ Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional 15/50/85/120/155 (+0.6 AP) magic damage.{{ spellmodifierdescriptionappend }}
E
− Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack stunning all surrounding enemies.
+ Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
− Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.(+0.50 AD) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
+ Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities. After 2 seconds or Recasting, Jax deals 10/40/70/100/130 (+0.700 AP) + 3.5% max Health magic damage and Stuns nearby enemies for 1 second. The damage is increased by 20% per Attack dodged, up to a maximum of 20/80/140/200/260 (+1.400 AP) + 3.5% max Health.{{ spellmodifierdescriptionappend }}
R
− Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
+ Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
− Passive: Every third consecutive strike Jax deals 100/160/220 (+0.70) APadditional magic damage.Active: Jax strengthens his resolve, granting him 0.30 AD Armor and 0.20 AP Magic Resist for 8 seconds.Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage.Magic Resist bonus is equal to 25/35/45 + 20% Ability Power. AP
+ Passive: Every third Attack within 2.5 seconds deals an additional 20/75/130 (+0.6 AP) magic damage.Active: Jax slams his lantern down, dealing 25/100/175 (+1 AP) magic damage to nearby enemies. If he hits a champion he gains 30/45/60 (+0.4 AD) Armor Armor and 18/27/36 (+0.24 AD) Magic Resist MR plus 15/20/25 (+0.1 AD) Armor Armor and 9/12/15 (+0.06 AD) Magic Resist MR per additional champion hit for 8 seconds. During this time every second Attack deals additional magic damage instead of every third.{{ spellmodifierdescriptionappend }}
Jax