10.24.1 → 10.25.1
Q
− Jax leaps to target unit, dealing 65/105/145/185/225 (+1 AD) (+0.60 AP) physical damage if it is an enemy.
+ Jax leaps to a friendly or enemy unit or ward, dealing {{ totaldamage }} physical damage if it is an enemy.
W
− Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.60) APmagic damage.
+ Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional {{ totaldamage }} magic damage.
E
− Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 55/80/105/130/155 (+0.50 AD) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
+ Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities.After 2 seconds or Recasting, Jax deals {{ totaldamage }} physical damage and Stuns nearby enemies for 1 second. Deals 20% increased damage for each Attack Jax dodged (max: 100%).
R
− Passive: Every third consecutive strike Jax deals {{ damagecalc }} additional magic damage.Active: Jax strengthens his resolve, granting him {{ armorcalc }} Armor and {{ mrcalc }} Magic Resist for 8 seconds.
+ Passive: Every third Attack deals an additional {{ damagecalc }} magic damage.Active: Jax strengthens his resolve, granting him {{ armorcalc }} Armor and {{ mrcalc }} Magic Resist for 8 seconds.
Jax