12.12.1 → 12.13.1
Q
− Jax leaps to a friendly or enemy unit or ward, dealing 65/105/145/185/225 (+1 AD) (+0.6 AP) physical damage if it is an enemy.
+ Jax leaps to a friendly or enemy unit or ward, dealing 65/105/145/185/225 (+1 AD) (+0.6 AP) physical damage if it is an enemy.{{ spellmodifierdescriptionappend }}
W
− Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional 50/85/120/155/190 (+0.6 AP) magic damage.This Ability triggers spell effects upon dealing damage.
+ Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional 50/85/120/155/190 (+0.6 AP) magic damage.This Ability triggers spell effects upon dealing damage.{{ spellmodifierdescriptionappend }}
E
− Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities.After 2 seconds or Recasting, Jax deals 55/80/105/130/155 (+0.5 AD) physical damage and Stuns nearby enemies for 1 second. Deals 20% increased damage for each Attack Jax dodged (max: 100%).
+ Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities.After 2 seconds or Recasting, Jax deals 55/80/105/130/155 (+0.5 AD) physical damage and Stuns nearby enemies for 1 second. Deals 20% increased damage for each Attack Jax dodged (max: 100%).{{ spellmodifierdescriptionappend }}
R
− Passive: Every third Attack deals an additional 60/100/140 (+0.700 AP) magic damage.Active: Jax strengthens his resolve, granting him 10/30/50 (+0.5 AD) Armor Armor and 10/30/50 (+0.2 AP) Magic Resist MR for 8 seconds.
+ Passive: Every third Attack deals an additional 60/100/140 (+0.700 AP) magic damage.Active: Jax strengthens his resolve, granting him 10/30/50 (+0.5 AD) Armor Armor and 10/30/50 (+0.2 AP) Magic Resist MR for 8 seconds.{{ spellmodifierdescriptionappend }}
Jax