12.23.1 → 13.1.1
Q
W
− Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional 50/85/120/155/190 (+0.6 AP) magic damage.This Ability triggers spell effects upon dealing damage.{{ spellmodifierdescriptionappend }}
+ Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional 50/85/120/155/190 (+0.6 AP) magic damage.{{ spellmodifierdescriptionappend }}
E
− Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities.After 2 seconds or Recasting, Jax deals 55/80/105/130/155 (+0.5 AD) physical damage and Stuns nearby enemies for 1 second. Deals 20% increased damage for each Attack Jax dodged (max: 100%).{{ spellmodifierdescriptionappend }}
+ Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities. After 2 seconds or Recasting, Jax deals 25/55/85/115/145 (+1 AP) + 4% max Health magic damage and Stuns nearby enemies for 1 second. The damage is increased by {{ damageperdodge }} per Attack dodged, up to a maximum of {{ maxdamageperdodge }}.{{ spellmodifierdescriptionappend }}
R
− Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
+ Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
− Passive: Every third Attack deals an additional 60/100/140 (+0.700 AP) magic damage.Active: Jax strengthens his resolve, granting him 10/30/50 (+0.5 AD) Armor Armor and 10/30/50 (+0.2 AP) Magic Resist MR for 8 seconds.{{ spellmodifierdescriptionappend }}
+ Passive: Every third Attack within 3 seconds deals an additional 40/80/120 (+0.6 AP) magic damage.Active: Jax swings his lantern, dealing {{ swingdamagetotal }} magic damage to nearby enemies. If he hits a champion he gains {{ basearmor }} Armor and {{ basemr }} Magic Resist plus 0.1 AD Armor Armor and {{ bonusmr }} Magic Resist per additional champion hit for 8 seconds. During this time every second Attack deals additional magic damage instead of every third.{{ spellmodifierdescriptionappend }}
Jax