13.19.1 → 13.20.1
W
E
R
− Passive: Every third Attack within 3 seconds deals an additional 10/60/110 (+0.6 AP) magic damage.Active: Jax swings his lantern, dealing 50/150/250 (+1 AP) magic damage to nearby enemies. If he hits a champion he gains -10/15/40 (+0.4 AD) Armor Armor and -10/15/40 Magic Resist MR plus 10/15/20 (+0.1 AD) Armor Armor and 10/15/20 Magic Resist MR per additional champion hit for 8 seconds. During this time every second Attack deals additional magic damage instead of every third.{{ spellmodifierdescriptionappend }}
+ Passive: Every third Attack within 2.5 seconds deals an additional 10/60/110 (+0.6 AP) magic damage.Active: Jax swings his lantern, dealing 50/150/250 (+1 AP) magic damage to nearby enemies. If he hits a champion he gains -10/15/40 (+0.4 AD) Armor Armor and -10/15/40 Magic Resist MR plus 10/15/20 (+0.1 AD) Armor Armor and 10/15/20 Magic Resist MR per additional champion hit for 8 seconds. During this time every second Attack deals additional magic damage instead of every third.{{ spellmodifierdescriptionappend }}
Jax