4.15.1 → 4.16.1
W
− Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.60) APmagic damage.
+ Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.60) APMagic Damage.
E
− Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.(+0.50 AD) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
+ Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities.(+0.50 AD) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
R
− Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
+ Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
− Passive: Every third consecutive strike Jax deals 100/160/220 (+0.70) APadditional magic damage.Active: Jax strengthens his resolve, granting him 0.30 AD Armor and 0.20 AP Magic Resist for 8 seconds.Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage.Magic Resist bonus is equal to 25/35/45 + 20% Ability Power. AP
+ Passive: Every third consecutive strike Jax deals 100/160/220 (+0.70) APadditional Magic Damage.Active: Jax strengthens his resolve, granting him 0.30 AD Armor and 0.20 AP Magic Resist for 8 seconds.Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage.Magic Resist bonus is equal to 25/35/45 + 20% Ability Power. AP
Jax