8.13.1 → 8.14.1
Q
W
E
− Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities.(+0.50 AD) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
+ Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 55/80/105/130/155 (+0.50 AD) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
R
− Passive: Every third consecutive strike Jax deals 100/160/220 (+0.70) APadditional Magic Damage.Active: Jax strengthens his resolve, granting him 0.30 AD Armor and 0.20 AP Magic Resist for 8 seconds.Armor bonus is equal to 30/50/70 + 50% bonus Attack Damage.Magic Resist bonus is equal to 30/50/70 + 20% Ability Power. AP
+ Armor bonus is equal to 30/50/70 + 50% bonus Attack Damage.Magic Resist bonus is equal to 30/50/70 + 20% Ability Power. AP
Jax