10.15.1 → 10.16.1
Q
− Jax leaps to target unit, dealing 65/105/145/185/225 (+1 AD) (+0.60 AP) physical damage if it is an enemy.
+ Jax leaps to target unit, dealing 65/105/145/185/225 (+1 AD) (+0.60 AP) physical damage if it is an enemy.
W
− Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.60) APMagic Damage.
+ Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.60) APmagic damage.
E
− Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 55/80/105/130/155 (+0.50 AD) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
+ Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 55/80/105/130/155 (+0.50 AD) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
Jax