Jayce

since 0.151.2 55 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1614.4.1now
table view
patchsimilarityshared dims
14.4.1100.0%23
14.11.1100.0%23
14.13.1100.0%23
14.14.1100.0%23
14.18.1100.0%23
15.3.1100.0%23
15.23.1100.0%23
16.2.1100.0%23
16.3.1100.0%23
16.14.1 (now)100.0%23
13.1.199.9%23
13.10.199.9%23
13.11.199.9%23
14.2.199.9%23
12.10.199.6%23
12.13.199.6%23
12.16.199.6%23
12.20.199.6%23
12.7.194.8%23
10.4.193.9%23
10.16.193.9%23
10.20.193.9%23
10.25.193.9%23
11.1.193.9%23
11.8.193.9%23
11.20.193.9%23
12.2.193.9%23
9.14.192.9%23
9.24.192.9%23
9.24.292.9%23
9.6.192.4%23
9.7.192.4%23
8.23.190.8%23
8.24.190.8%23
9.1.190.8%23
7.22.190.4%23
7.24.290.4%23
7.9.190.4%23
5.22.288.7%23
6.4.188.7%23
6.6.188.7%23
6.9.188.7%23
6.17.188.7%23
7.3.188.7%23
4.20.188.4%23
5.11.188.4%23
8.1.186.5%23
8.3.186.4%23
4.5.484.8%23
4.6.384.8%23
4.13.184.8%23
0.151.284.0%23
0.152.5584.0%23
0.152.10784.0%23
0.153.284.0%23
3.9.484.0%23

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+13.5%-3.7%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%51
0.152.1070.0%0.0%52
0.153.20.0%0.0%52
3.9.40.0%0.0%52
4.5.4+0.4%+0.4%56
4.6.30.0%+0.4%56
4.13.10.0%+0.4%56
4.20.1+1.8%+2.2%55
5.11.1+1.9%+4.2%45
5.22.2+0.1%+4.3%45
6.4.10.0%+4.3%45
6.6.1+1.4%+5.7%45
6.9.10.0%+5.7%45
6.17.10.0%+5.7%45
7.3.1-0.6%+5.1%45
7.9.1+2.2%+7.4%45
7.22.1+1.4%+8.8%45
7.24.20.0%+8.8%45
8.1.1-2.2%+6.5%45
8.3.1+0.0%+6.6%45
8.23.1+2.2%+8.8%45
8.24.10.0%+8.8%45
9.1.10.0%+8.8%23
9.6.1-2.3%+6.5%23
9.7.10.0%+6.5%23
9.14.1+0.3%+6.8%35
9.24.10.0%+6.8%35
9.24.20.0%+6.8%35
10.4.1+0.6%+7.5%35
10.16.10.0%+7.5%35
10.20.10.0%+7.5%35
10.25.10.0%+7.5%23
11.1.10.0%+7.5%23
11.8.10.0%+7.5%23
11.20.10.0%+7.5%23
12.2.10.0%+7.5%23
12.7.1-0.5%+6.9%23
12.10.1+4.8%+11.7%23
12.13.10.0%+11.7%23
12.16.10.0%+11.7%23
12.20.10.0%+11.7%23
13.1.1+0.2%+11.9%23
13.10.10.0%+11.9%23
13.11.10.0%+11.9%23
14.2.10.0%+11.9%23
14.4.1+0.1%+12.1%23
14.11.10.0%+12.1%23
14.13.10.0%+12.1%23
14.14.10.0%+12.1%23
14.18.10.0%+12.1%23
15.3.10.0%+12.1%23
15.23.10.0%+12.1%23
16.2.10.0%+12.1%23
16.3.10.0%+12.1%23
16.14.10.0%+12.1%23

0.151.2 vs 15.3.1 — by dimension

Damage90%Toughness69%Tempo93%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage90.3%5
Toughness69.4%8
Tempo92.6%10

84.0% overall · 23 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 15.22.1

armor12.522Toughness
armor/lvl3.55Toughness
attack damage46.559Damage
attack damage/lvl3.54.25Damage
attack speed0.5940.658Damage
health420590Toughness
health/lvl90109Toughness
hp regen/lvl0.80.6Toughness
magic resist/lvl01.3Toughness
mana240375Tempo
mana/lvl4045Tempo
mp regen76Tempo
mp regen/lvl0.70.8Tempo
move speed310335Mobility

Passive

description

− Gains 40 Movement Speed for 1.25 seconds and ignores unit collision each time Transform is cast.

+ When Jayce swaps weapons he gains Move Speed for a short duration.

Q

cooldown 16/14/12/10/8 16/14/12/10/8/6 Tempo
cost 40/45/50/55/60 40 Tempo
description

− Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.

+ Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration 2 - Control
control.slow_percent 30/35/40/45/50 - Control
damage.base 20/65/110/155/200 - Damage
tooltip

− Leaps to an enemy dealing 20/65/110/155/200 (+{{ charbonusphysical }}) physical damage to enemies and slowing them by 30/35/40/45/50% for 2 seconds.

+ Mercury Hammer: Jayce leaps to an enemy, dealing {{ spell.jaycetotheskies:damage }} physical damage to surrounding enemies and Slowing them by {{ spell.jaycetotheskies:slow*-100 }}% for {{ spell.jaycetotheskies:slowduration }} seconds.{{ spellmodifierdescriptionappend }}

W

description

− Hammer Stance: Passive: Restores mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.Cannon Stance: Gains a burst of energy, increasing attack speed to maximum for several attacks.

+ Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 1 - Damage
damage.base 100/170/240/310/380 - Damage
misc.duration 4 -
utility.mana_restore 6/8/10/12/14 - Utility
tooltip

− Passive: Gains 6/8/10/12/14 mana per strike while in Hammer Stance.(+1 AP) magic damage over 4 seconds to nearby enemies.

+ Mercury Hammer - Passive: Jayce's Hammer Attacks grant {{ spell.jaycestaticfield:managain }} Mana.Mercury Hammer - Active: Jayce creates an electric aura dealing {{ spell.jaycestaticfield:damage }} magic damage over {{ spell.jaycestaticfield:duration }} seconds.{{ spellmodifierdescriptionappend }}

E

cooldown 14/13/12/11/10 20/18/16/14/12/10 Tempo
cost 40/50/60/70/80 55 Tempo
description

− Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.Cannon Stance: Deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

+ Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.monster_cap 200/300/400/500/600 - Damage
damage.percent_max_health 8/11/14/17/20 - Damage
tooltip

− Deals 8/11/14/17/20% of the enemy's maximum health (+{{ charbonusphysical }}) as magic damage and knocks them back a short distance. (200/300/400/500/600 Maximum Damage against monsters)

+ Hammer Form: Jayce swings his hammer, Knocking Back his target and dealing {{ spell.jaycethunderingblow:flatdamage }} plus {{ spell.jaycethunderingblow:perchpdamage*100 }}% max Health magic damage.{{ spellmodifierdescriptionappend }}

R

description

− Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

+ Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

name Mercury Cannon Mercury Cannon / Mercury Hammer
range 600
control.shred_duration 5 - Control
control.shred_percent 10/15/20/25 - Control
tooltip

− Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.The next attack in Cannon stance reduces the enemy's Armor and Magic Resist by 10/15/20/25% for 5 seconds.

+ Mercury Hammer: Jayce transforms his weapon into the Mercury Cannon, gaining Attack Range and new Abilities. Jayce's next Attack removes {{ spell.jaycestancehtg:rangedformshred }} Armor and Magic Resist for {{ spell.jaycestancehtg:shredduration }} seconds.{{ spellmodifierdescriptionappend }}