10.24.1 → 10.25.1
Q
− Leaps to an enemy dealing {{ damage }} physical damage to nearby enemies and slowing them by 25/30/35/40/45/50% for 2 seconds.
+ Mercury Hammer: Jayce leaps to an enemy, dealing {{ spell.jaycetotheskies:damage }} physical damage to surrounding enemies and Slowing them by {{ spell.jaycetotheskies:slow*-100 }}% for {{ spell.jaycetotheskies:slowduration }} seconds.
W
− Passive: Gains 4/6/8/10/12/14 Mana per strike while in Hammer Stance.Active: Creates an electric aura dealing {{ damage }} magic damage over 4 seconds to nearby enemies.
+ Mercury Hammer - Passive: Jayce's Hammer Attacks grant {{ spell.jaycestaticfield:managain }} Mana.Mercury Hammer - Active: Jayce creates an electric aura dealing {{ spell.jaycestaticfield:damage }} magic damage over {{ spell.jaycestaticfield:duration }} seconds.
E
− Deals 6/8/10/13/15/18% of the target's maximum health (+{{ flatdamage }}) as magic damage and knocks them back a short distance. (100/200/300/400/500/600 Maximum Damage against monsters)
+ Hammer Form: Jayce swings his hammer, Knocking Back his target and dealing {{ spell.jaycethunderingblow:flatdamage }} plus {{ spell.jaycethunderingblow:perchpdamage*100 }}% max Health physical damage.
R
− Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.The next attack in Cannon Stance reduces the target's Armor and Magic Resist by {{ rangedformshred }} for 5 seconds.
+ Mercury Hammer: Jayce transforms his weapon into the Mercury Cannon, gaining Attack Range and new Abilities. Jayce's next Attack removes {{ spell.jaycestancehtg:rangedformshred }} Armor and Magic Resist for {{ spell.jaycestancehtg:shredduration }} seconds.
Jayce