Jhin

since 6.2.1 46 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

55.0%77.5%100.0%S6S7S8S9S10S11S12S13S14S1514.20.1now
table view
patchsimilarityshared dims
15.23.1 (now)100.0%55
14.20.199.3%55
15.7.199.3%55
10.11.197.1%41
9.18.196.9%41
9.24.196.9%41
9.24.296.9%41
9.14.196.8%41
10.16.196.5%45
10.22.196.5%45
10.25.196.5%45
9.8.195.9%41
12.10.195.1%55
12.13.195.1%55
12.16.195.1%55
13.3.195.1%55
13.10.195.1%55
13.11.195.1%55
14.8.195.0%55
14.11.195.0%55
13.19.194.6%55
13.23.194.6%55
9.7.194.3%41
8.24.193.3%35
9.5.193.3%35
12.8.193.1%55
12.9.193.1%55
11.16.192.4%55
11.8.191.8%55
11.10.191.8%55
11.11.191.8%55
8.23.191.0%41
8.11.188.5%41
7.22.186.6%39
7.24.186.6%39
7.9.186.5%39
7.12.186.3%39
7.4.185.5%39
8.1.184.0%39
8.3.183.9%39
8.5.183.9%39
8.6.183.9%39
6.17.183.8%39
6.4.183.4%39
6.7.183.4%39
6.9.183.4%39
6.2.160.8%39

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.2%-6.4%S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
6.4.1+6.4%+6.4%57
6.7.1-0.4%+6.0%62
6.9.10.0%+6.0%62
6.17.1-1.6%+4.4%60
7.4.1-1.1%+3.3%62
7.9.1+1.6%+4.9%62
7.12.1+0.3%+5.2%62
7.22.1+0.7%+5.9%62
7.24.10.0%+5.9%62
8.1.1-1.6%+4.3%62
8.3.1+0.2%+4.5%62
8.5.10.0%+4.5%62
8.6.10.0%+4.5%62
8.11.1-2.2%+2.2%61
8.23.1+1.5%+3.7%67
8.24.10.0%+3.7%57
9.5.10.0%+3.7%57
9.7.10.0%+3.7%57
9.8.1+0.5%+4.2%65
9.14.1+0.6%+4.8%63
9.18.1+0.1%+4.9%63
9.24.10.0%+4.9%63
9.24.20.0%+4.9%63
10.11.1+0.1%+5.0%63
10.16.1-0.9%+4.1%43
10.22.10.0%+4.1%43
10.25.10.0%+4.1%43
11.8.10.0%+4.1%43
11.10.10.0%+4.1%55
11.11.10.0%+4.1%55
11.16.1+1.7%+5.8%55
12.8.1+0.7%+6.5%53
12.9.10.0%+6.5%53
12.10.1+2.1%+8.6%53
12.13.10.0%+8.6%53
12.16.10.0%+8.6%53
13.3.10.0%+8.6%49
13.10.10.0%+8.6%49
13.11.10.0%+8.6%49
13.19.1+0.9%+9.5%49
13.23.10.0%+9.5%49
14.8.1+0.2%+9.7%49
14.11.10.0%+9.7%49
14.20.1-4.9%+4.8%49
15.7.10.0%+4.8%49
15.23.1+0.8%+5.6%49

10.11.1 vs 10.16.1 — by dimension

Damage100%Toughness100%Control95%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%9
Toughness100.0%8
Control95.3%8
Tempo100.0%18

99.2% overall · 45 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.15.1 10.16.1

Q

damage.ad_ratio 0.60 - Damage
damage.base 45/70/95/120/145 - Damage
tooltip

− Jhin launches a cartridge at the targeted enemy that deals 45/70/95/120/145 (+{{ f1 }} AD) (+0.60) APphysical damage before bouncing to a nearby target that has not yet been hit.The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.

+ Jhin launches a cartridge that deals {{ totaldamage }} physical damage before bouncing to a nearby enemy that has not been hit yet.The cartridge can hit a maximum of {{ tooltipmaxtargetshit }} times. Enemies that die shortly after being hit increase the damage of subsequent hits by 35%.

W

control.root_duration 1/1.25/1.5/1.75/2 0.75/1/1.25/1.5/1.75 Control
damage.ad_ratio 0.50 - Damage
damage.base 50/85/120/155/190 - Damage
damage.percent_secondary_targets 75 - Damage
misc.window_duration - 4
tooltip

− Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 crit them.

+ Jhin fires a long range shot dealing {{ totaldamage }} physical damage to the first champion hit, and {{ totaldamageofftargettooltip }} damage to other enemies along the way.If this skill strikes a champion that has been damaged by an allied champion within the last 4 seconds, it will Root them for 0.75/1/1.25/1.5/1.75 second(s) and grant Jhin Whisper's Move Speed.

E

damage.ad_ratio 1 - Damage
damage.ap_ratio 1.20 - Damage
damage.base 20/80/140/200/260 - Damage
damage.percent_secondary_targets 65 - Damage
misc.detonation_delay - 2
tooltip

− Jhin places an invisible Lotus Trap that lasts 3 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing 20/80/140/200/260 (+1.20 AD) (+1 AP) magic damage (65% damage on subsequent hits and vs. minions and monsters).Jhin prepares a new trap every {{ f1 }} per level seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

+ Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location.Active: Jhin places an invisible Lotus Trap that creates a zone that Slows by 35% when stepped on by an enemy. After 2 seconds, the trap detonates, dealing {{ totaldamage }} magic damage.Traps last for 3 minutes. This ability has 2 charges.

R

damage.percent_missing_health 3 - Damage
tooltip

− Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing crits for 200% damage.

+ Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between {{ damagecalc }} and {{ maxincreasecalc }} physical damage to the first champion hit based on their percentage missing health and Slowing them by 80% for 0.5 seconds. The fourth shot critically strikes for 200% damage.