10.15.1 → 10.16.1
Q
− Jhin launches a cartridge at the targeted enemy that deals 45/70/95/120/145 (+{{ f1 }} AD) (+0.60) APphysical damage before bouncing to a nearby target that has not yet been hit.The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.
+ Jhin launches a cartridge that deals {{ totaldamage }} physical damage before bouncing to a nearby enemy that has not been hit yet.The cartridge can hit a maximum of {{ tooltipmaxtargetshit }} times. Enemies that die shortly after being hit increase the damage of subsequent hits by 35%.
W
− Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 crit them.
+ Jhin fires a long range shot dealing {{ totaldamage }} physical damage to the first champion hit, and {{ totaldamageofftargettooltip }} damage to other enemies along the way.If this skill strikes a champion that has been damaged by an allied champion within the last 4 seconds, it will Root them for 0.75/1/1.25/1.5/1.75 second(s) and grant Jhin Whisper's Move Speed.
E
− Jhin places an invisible Lotus Trap that lasts 3 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing 20/80/140/200/260 (+1.20 AD) (+1 AP) magic damage (65% damage on subsequent hits and vs. minions and monsters).Jhin prepares a new trap every {{ f1 }} per level seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
+ Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location.Active: Jhin places an invisible Lotus Trap that creates a zone that Slows by 35% when stepped on by an enemy. After 2 seconds, the trap detonates, dealing {{ totaldamage }} magic damage.Traps last for 3 minutes. This ability has 2 charges.
R
− Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing crits for 200% damage.
+ Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between {{ damagecalc }} and {{ maxincreasecalc }} physical damage to the first champion hit based on their percentage missing health and Slowing them by 80% for 0.5 seconds. The fourth shot critically strikes for 200% damage.
Jhin