12.12.1 → 12.13.1
Q
− Jhin launches a cartridge that deals 20/45/70/95/120 (+0.6 AP) (+0.275/0.350/0.425/0.5/0.575 AD) physical damage before bouncing to a nearby enemy that has not been hit yet.The cartridge can hit a maximum of {{ tooltipmaxtargetshit }} times. Enemies that die shortly after being hit increase the damage of subsequent hits by 35%.
+ Jhin launches a cartridge that deals 20/45/70/95/120 (+0.6 AP) (+0.275/0.350/0.425/0.5/0.575 AD) physical damage before bouncing to a nearby enemy that has not been hit yet.The cartridge can hit a maximum of {{ tooltipmaxtargetshit }} times. Enemies that die shortly after being hit increase the damage of subsequent hits by 35%.{{ spellmodifierdescriptionappend }}
W
− Jhin fires a long range shot dealing 25/60/95/130/165 (+0.5 AD) physical damage to the first champion hit and other enemies along the way.If this skill strikes a champion that has been damaged by an allied champion within the last 4 seconds, it will Root them for 1/1.25/1.5/1.75/2 second(s) and grant Jhin Whisper's Move Speed.
+ Jhin fires a long range shot dealing 25/60/95/130/165 (+0.5 AD) physical damage to the first champion hit and other enemies along the way.If this skill strikes a champion that has been damaged by an allied champion within the last 4 seconds, it will Root them for 1/1.25/1.5/1.75/2 second(s) and grant Jhin Whisper's Move Speed.{{ spellmodifierdescriptionappend }}
E
− Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location.Active: Jhin places an invisible Lotus Trap for 3 minutes that creates a zone that Slows by 35% when stepped on by an enemy. After 2 seconds, the trap detonates, dealing -40/20/80/140/200 (+1.2 AD) (+1 AP) magic damage.This ability has 2 charges ({{ ammorechargeratetooltip }} second refresh).
+ Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location.Active: Jhin places an invisible Lotus Trap for 3 minutes that creates a zone that Slows by 35% when stepped on by an enemy. After 2 seconds, the trap detonates, dealing -40/20/80/140/200 (+1.2 AD) (+1 AP) magic damage.This ability has 2 charges ({{ ammorechargeratetooltip }} second refresh).{{ spellmodifierdescriptionappend }}
R
− Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between -25/50/125 (+0.25 AD) and -25/50/125 physical damage to the first champion hit based on their percentage missing health and Slowing them by 80% for 0.5 seconds. The fourth shot critically strikes for 200% damage.
+ Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between -25/50/125 (+0.25 AD) and -25/50/125 physical damage to the first champion hit based on their percentage missing health and Slowing them by 80% for 0.5 seconds. The fourth shot critically strikes for 200% damage.{{ spellmodifierdescriptionappend }}
Jhin