Jhin

since 6.2.1 46 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

55.0%77.5%100.0%S6S7S8S9S10S11S12S13S14S1514.20.1now
table view
patchsimilarityshared dims
15.23.1 (now)100.0%55
14.20.199.3%55
15.7.199.3%55
10.11.197.1%41
9.18.196.9%41
9.24.196.9%41
9.24.296.9%41
9.14.196.8%41
10.16.196.5%45
10.22.196.5%45
10.25.196.5%45
9.8.195.9%41
12.10.195.1%55
12.13.195.1%55
12.16.195.1%55
13.3.195.1%55
13.10.195.1%55
13.11.195.1%55
14.8.195.0%55
14.11.195.0%55
13.19.194.6%55
13.23.194.6%55
9.7.194.3%41
8.24.193.3%35
9.5.193.3%35
12.8.193.1%55
12.9.193.1%55
11.16.192.4%55
11.8.191.8%55
11.10.191.8%55
11.11.191.8%55
8.23.191.0%41
8.11.188.5%41
7.22.186.6%39
7.24.186.6%39
7.9.186.5%39
7.12.186.3%39
7.4.185.5%39
8.1.184.0%39
8.3.183.9%39
8.5.183.9%39
8.6.183.9%39
6.17.183.8%39
6.4.183.4%39
6.7.183.4%39
6.9.183.4%39
6.2.160.8%39

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.2%-6.4%S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
6.4.1+6.4%+6.4%57
6.7.1-0.4%+6.0%62
6.9.10.0%+6.0%62
6.17.1-1.6%+4.4%60
7.4.1-1.1%+3.3%62
7.9.1+1.6%+4.9%62
7.12.1+0.3%+5.2%62
7.22.1+0.7%+5.9%62
7.24.10.0%+5.9%62
8.1.1-1.6%+4.3%62
8.3.1+0.2%+4.5%62
8.5.10.0%+4.5%62
8.6.10.0%+4.5%62
8.11.1-2.2%+2.2%61
8.23.1+1.5%+3.7%67
8.24.10.0%+3.7%57
9.5.10.0%+3.7%57
9.7.10.0%+3.7%57
9.8.1+0.5%+4.2%65
9.14.1+0.6%+4.8%63
9.18.1+0.1%+4.9%63
9.24.10.0%+4.9%63
9.24.20.0%+4.9%63
10.11.1+0.1%+5.0%63
10.16.1-0.9%+4.1%43
10.22.10.0%+4.1%43
10.25.10.0%+4.1%43
11.8.10.0%+4.1%43
11.10.10.0%+4.1%55
11.11.10.0%+4.1%55
11.16.1+1.7%+5.8%55
12.8.1+0.7%+6.5%53
12.9.10.0%+6.5%53
12.10.1+2.1%+8.6%53
12.13.10.0%+8.6%53
12.16.10.0%+8.6%53
13.3.10.0%+8.6%49
13.10.10.0%+8.6%49
13.11.10.0%+8.6%49
13.19.1+0.9%+9.5%49
13.23.10.0%+9.5%49
14.8.1+0.2%+9.7%49
14.11.10.0%+9.7%49
14.20.1-4.9%+4.8%49
15.7.10.0%+4.8%49
15.23.1+0.8%+5.6%49

6.2.1 vs 10.11.1 — by dimension

Damage58%Toughness78%Control8%Tempo80%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage58.3%23
Toughness78.3%8
Control7.8%8
Tempo79.9%18

60.8% overall · 57 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

6.2.1 10.15.1

armor2024Toughness
attack damage5359Damage
attack damage/lvl44.7Damage
health540585Toughness
health/lvl8593Toughness
hp regen5.53.75Toughness
hp regen/lvl0.50.55Toughness
magic resist/lvl00.5Toughness
move speed325330Mobility

Q

cost 35/40/45/50/0 40/45/50/55/60 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.base 35 45/70/95/120/145 Damage
damage.percent_bonus_on_kill 0.3/0.35/0.4/0.45/0.5 35 Damage

W

cooldown 14 12 Tempo
cost 60/70/80/90/0 50/60/70/80/90 Tempo
description

− Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or basic attacks, they are rooted.

+ Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.root_duration 50/55/60/65/70 1/1.25/1.5/1.75/2 Control
damage.ad_ratio 0.70 0.50 Damage
damage.base 0.75/1/1.25/1.5/1.75 50/85/120/155/190 Damage
damage.percent_secondary_targets - 75 Damage
tooltip

− Jhin fires a long range shot that stops on the first champion hit, dealing 0.75/1/1.25/1.5/1.75 (+0.70 AD) physical damage to it, and 65% of that damage to minions and monsters hit along the way.crit them.

+ Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 crit them.

E

cost 45/50/55/60/0 30/35/40/45/50 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_percent 1 35 Control
damage.base - 20/80/140/200/260 Damage
damage.percent_secondary_targets 20/80/140/200/260 65 Damage
misc.trap_duration - 3
tooltip

− Jhin places an invisible Lotus Trap at the target location that lasts {{ e5 }} minutes and activates when stepped on, revealing nearby enemies for 4 seconds.(+1.20 AD) (+1 AP) magic damage (20/80/140/200/260% damage on subsequent hits and vs. minions and monsters).{{ f1 }} seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

+ Jhin places an invisible Lotus Trap that lasts 3 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing 20/80/140/200/260 (+1.20 AD) (+1 AP) magic damage (65% damage on subsequent hits and vs. minions and monsters).Jhin prepares a new trap every {{ f1 }} per level seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

R

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration 2 0.5 Control
control.slow_percent 0.75 80 Control
damage.ad_ratio 0.25 - Damage
damage.base 200 - Damage
damage.critical_multiplier - 200 Damage
damage.percent_missing_health 10 3 Damage
tooltip

− Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 0.75% for 2 seconds and dealing 200 (+0.25 AD) physical damage, increased by 10% for each 1% health the target is missing. The 4th shot crits for {{ f1 }}% damage.If canceled early, Curtain Call's cooldown is refunded by {{ e6 }}% for each unused shot.

+ Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing crits for 200% damage.