6.2.1 → 15.23.1
| armor | 20 | → | 24 | Toughness |
| armor/lvl | 3.5 | → | 4.7 | Toughness |
| attack damage | 53 | → | 61 | Damage |
| attack damage/lvl | 4 | → | 4.4 | Damage |
| health | 540 | → | 655 | Toughness |
| health/lvl | 85 | → | 107 | Toughness |
| hp regen | 5.5 | → | 3.75 | Toughness |
| hp regen/lvl | 0.5 | → | 0.55 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| move speed | 325 | → | 330 | Mobility |
Passive
− Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.
+ Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.
Q
− Jhin launches a cartridge at the targeted enemy that deals 35 (+{{ f1 }} AD) (+0.60) APphysical damage before bouncing to a nearby target that has not yet been hit.The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 0.3/0.35/0.4/0.45/0.5%.
+ Jhin launches a cartridge that deals 19/44/69/94/119 (+0.6 AP) (+0.365/0.440/0.515/0.590/0.665 AD) physical damage before bouncing to a nearby enemy that has not been hit yet.The cartridge can hit a maximum of {{ tooltipmaxtargetshit }} times. Enemies that die shortly after being hit increase the damage of subsequent hits by 35%.{{ spellmodifierdescriptionappend }}
W
− Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or basic attacks, they are rooted.
+ Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.
− Jhin fires a long range shot that stops on the first champion hit, dealing 0.75/1/1.25/1.5/1.75 (+0.70 AD) physical damage to it, and 65% of that damage to minions and monsters hit along the way.crit them.
+ Jhin fires a long range shot dealing 35/70/105/140/175 (+0.5 AD) physical damage to the first champion hit and other enemies along the way.If this skill strikes a champion that has been damaged by an allied champion within the last 4 seconds, it will Root them for 1/1.25/1.5/1.75/2 seconds and grant Jhin Whisper's Move Speed.{{ spellmodifierdescriptionappend }}
E
− Jhin places an invisible Lotus Trap at the target location that lasts {{ e5 }} minutes and activates when stepped on, revealing nearby enemies for 4 seconds.(+1.20 AD) (+1 AP) magic damage (20/80/140/200/260% damage on subsequent hits and vs. minions and monsters).{{ f1 }} seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
+ Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location.Active: Jhin places an invisible Lotus Trap for 3 minutes that creates a zone that Slows by 35% when stepped on by an enemy. After 2 seconds, the trap detonates, dealing -40/20/80/140/200 (+1.2 AD) (+1 AP) magic damage.This ability has 2 charges ({{ ammorechargeratetooltip }} second refresh).{{ spellmodifierdescriptionappend }}
R
− Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 0.75% for 2 seconds and dealing 200 (+0.25 AD) physical damage, increased by 10% for each 1% health the target is missing. The 4th shot crits for {{ f1 }}% damage.If canceled early, Curtain Call's cooldown is refunded by {{ e6 }}% for each unused shot.
+ Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between 0/64/128 (+0.25 AD) and 0/64/128 physical damage to the first champion hit based on their percentage missing health and Slowing them by 80% for 0.5 seconds. The fourth shot critically strikes for 200% damage.{{ spellmodifierdescriptionappend }}
Jhin