6.2.1 → 7.21.1
| hp regen | 5.5 | → | 6 | Toughness |
| hp regen/lvl | 0.5 | → | 0.55 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| move speed | 325 | → | 330 | Mobility |
Q
W
− Jhin fires a long range shot that stops on the first champion hit, dealing 0.75/1/1.25/1.5/1.75 (+0.70 AD) physical damage to it, and 65% of that damage to minions and monsters hit along the way.crit them.
+ Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+0.50 AD) physical damage to it, and 75% of that damage to minions and monsters hit along the way.crit them.
E
− Jhin places an invisible Lotus Trap at the target location that lasts {{ e5 }} minutes and activates when stepped on, revealing nearby enemies for 4 seconds.(+1.20 AD) (+1 AP) magic damage (20/80/140/200/260% damage on subsequent hits and vs. minions and monsters).{{ f1 }} seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
+ Jhin places an invisible Lotus Trap that lasts 2 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.(+1.20 AD) (+1 AP) magic damage (65% damage on subsequent hits and vs. minions and monsters).{{ f1 }} seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
R
− Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 0.75% for 2 seconds and dealing 200 (+0.25 AD) physical damage, increased by 10% for each 1% health the target is missing. The 4th shot crits for {{ f1 }}% damage.If canceled early, Curtain Call's cooldown is refunded by {{ e6 }}% for each unused shot.
+ Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing 50/115/180 (+0.20 AD) physical damage, increased by 2.5% for each 1% health the target is missing (up to {{ f2 }} (+{{ f3 }} AD)). The 4th shot crits for {{ f1 }}% damage.
Jhin