Jhin

since 6.2.1 46 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

55.0%77.5%100.0%S6S7S8S9S10S11S12S13S14S1514.20.1now
table view
patchsimilarityshared dims
15.23.1 (now)100.0%55
14.20.199.3%55
15.7.199.3%55
10.11.197.1%41
9.18.196.9%41
9.24.196.9%41
9.24.296.9%41
9.14.196.8%41
10.16.196.5%45
10.22.196.5%45
10.25.196.5%45
9.8.195.9%41
12.10.195.1%55
12.13.195.1%55
12.16.195.1%55
13.3.195.1%55
13.10.195.1%55
13.11.195.1%55
14.8.195.0%55
14.11.195.0%55
13.19.194.6%55
13.23.194.6%55
9.7.194.3%41
8.24.193.3%35
9.5.193.3%35
12.8.193.1%55
12.9.193.1%55
11.16.192.4%55
11.8.191.8%55
11.10.191.8%55
11.11.191.8%55
8.23.191.0%41
8.11.188.5%41
7.22.186.6%39
7.24.186.6%39
7.9.186.5%39
7.12.186.3%39
7.4.185.5%39
8.1.184.0%39
8.3.183.9%39
8.5.183.9%39
8.6.183.9%39
6.17.183.8%39
6.4.183.4%39
6.7.183.4%39
6.9.183.4%39
6.2.160.8%39

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.2%-6.4%S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
6.4.1+6.4%+6.4%57
6.7.1-0.4%+6.0%62
6.9.10.0%+6.0%62
6.17.1-1.6%+4.4%60
7.4.1-1.1%+3.3%62
7.9.1+1.6%+4.9%62
7.12.1+0.3%+5.2%62
7.22.1+0.7%+5.9%62
7.24.10.0%+5.9%62
8.1.1-1.6%+4.3%62
8.3.1+0.2%+4.5%62
8.5.10.0%+4.5%62
8.6.10.0%+4.5%62
8.11.1-2.2%+2.2%61
8.23.1+1.5%+3.7%67
8.24.10.0%+3.7%57
9.5.10.0%+3.7%57
9.7.10.0%+3.7%57
9.8.1+0.5%+4.2%65
9.14.1+0.6%+4.8%63
9.18.1+0.1%+4.9%63
9.24.10.0%+4.9%63
9.24.20.0%+4.9%63
10.11.1+0.1%+5.0%63
10.16.1-0.9%+4.1%43
10.22.10.0%+4.1%43
10.25.10.0%+4.1%43
11.8.10.0%+4.1%43
11.10.10.0%+4.1%55
11.11.10.0%+4.1%55
11.16.1+1.7%+5.8%55
12.8.1+0.7%+6.5%53
12.9.10.0%+6.5%53
12.10.1+2.1%+8.6%53
12.13.10.0%+8.6%53
12.16.10.0%+8.6%53
13.3.10.0%+8.6%49
13.10.10.0%+8.6%49
13.11.10.0%+8.6%49
13.19.1+0.9%+9.5%49
13.23.10.0%+9.5%49
14.8.1+0.2%+9.7%49
14.11.10.0%+9.7%49
14.20.1-4.9%+4.8%49
15.7.10.0%+4.8%49
15.23.1+0.8%+5.6%49

6.2.1 vs 7.22.1 — by dimension

Damage64%Toughness81%Control8%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage63.6%27
Toughness81.4%8
Control7.7%8
Tempo100.0%14

67.2% overall · 57 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

6.2.1 7.23.1

armor2029Toughness
attack damage5361Damage
hp regen5.56Toughness
hp regen/lvl0.50.55Toughness
magic resist/lvl00.5Toughness
move speed325330Mobility

Q

cost 35/40/45/50/0 40/45/50/55/60 Tempo
damage.base 35 45/70/95/120/145 Damage
damage.percent_bonus_on_kill 0.3/0.35/0.4/0.45/0.5 35 Damage

W

cost 60/70/80/90/0 50/60/70/80/90 Tempo
control.root_duration 50/55/60/65/70 0.75/1/1.25/1.5/1.75 Control
damage.ad_ratio 0.70 0.50 Damage
damage.base 0.75/1/1.25/1.5/1.75 50/85/120/155/190 Damage
damage.percent_secondary_targets - 75 Damage
tooltip

− Jhin fires a long range shot that stops on the first champion hit, dealing 0.75/1/1.25/1.5/1.75 (+0.70 AD) physical damage to it, and 65% of that damage to minions and monsters hit along the way.crit them.

+ Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+0.50 AD) physical damage to it, and 75% of that damage to minions and monsters hit along the way.crit them.

E

cost 45/50/55/60/0 30/35/40/45/50 Tempo
control.slow_percent 1 35 Control
damage.base - 20/80/140/200/260 Damage
damage.percent_secondary_targets 20/80/140/200/260 65 Damage
misc.trap_duration - 2
tooltip

− Jhin places an invisible Lotus Trap at the target location that lasts {{ e5 }} minutes and activates when stepped on, revealing nearby enemies for 4 seconds.(+1.20 AD) (+1 AP) magic damage (20/80/140/200/260% damage on subsequent hits and vs. minions and monsters).{{ f1 }} seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

+ Jhin places an invisible Lotus Trap that lasts 2 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.(+1.20 AD) (+1 AP) magic damage (65% damage on subsequent hits and vs. minions and monsters).{{ f1 }} seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

R

control.slow_duration 2 0.5 Control
control.slow_percent 0.75 80 Control
damage.ad_ratio 0.25 0.20 Damage
damage.base 200 50/115/180 Damage
damage.percent_missing_health 10 2.5 Damage
tooltip

− Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 0.75% for 2 seconds and dealing 200 (+0.25 AD) physical damage, increased by 10% for each 1% health the target is missing. The 4th shot crits for {{ f1 }}% damage.If canceled early, Curtain Call's cooldown is refunded by {{ e6 }}% for each unused shot.

+ Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing 50/115/180 (+0.20 AD) physical damage, increased by 2.5% for each 1% health the target is missing (up to {{ f2 }} (+{{ f3 }} AD)). The 4th shot crits for {{ f1 }}% damage.