6.16.2 → 6.17.1
W
− Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+0.70 AD) physical damage to it, and 65% of that damage to minions and monsters hit along the way.crit them.
+ Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+0.50 AD) physical damage to it, and 75% of that damage to minions and monsters hit along the way.crit them.
R
− Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.75 seconds and dealing 50/125/200 (+0.25 AD) physical damage, increased by 2% for each 1% health the target is missing. The 4th shot crits for {{ f1 }}% damage.If canceled early, Curtain Call's cooldown is refunded by 10% for each unused shot.
+ Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.75 seconds and dealing 40/100/160 (+0.20 AD) physical damage, increased by 2.5% for each 1% health the target is missing (up to {{ f2 }} (+{{ f3 }} AD)). The 4th shot crits for {{ f1 }}% damage.
Jhin