8.22.1 → 8.23.1
| attack speed | 0 | → | 0.625 | Damage |
Q
W
− Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+0.50 AD) physical damage to it, and 75% of that damage to minions and monsters hit along the way.crit them.
+ Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 crit them.
E
− Jhin places an invisible Lotus Trap that lasts 2 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.(+1.20 AD) (+1 AP) magic damage (65% damage on subsequent hits and vs. minions and monsters).{{ f1 }} seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
+ Jhin places an invisible Lotus Trap that lasts 2 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing 20/80/140/200/260 (+1.20 AD) (+1 AP) magic damage (65% damage on subsequent hits and vs. minions and monsters).Jhin prepares a new trap every {{ f1 }} per level seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
R
− Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing 50/125/200 (+0.20 AD) physical damage, increased by 2.5% for each 1% health the target is missing (up to {{ f2 }} (+{{ f3 }} AD)). The 4th shot crits for {{ f1 }}% damage.
+ Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing 50/125/200 crits for {{ f1 }}% per level damage.
Jhin