10.15.1 → 10.16.1
W
− Jinx fires a shock blast that deals 10/60/110/160/210 (+1.60 AD) Physical Damage to the first enemy hit, revealing it and slowing it by 30/40/50/60/70% for 2 seconds.Zap!'s cast time decreases as Jinx gains Attack Speed.
+ Jinx fires a shock blast that deals 10/60/110/160/210 (+1.60 AD) physical damage to the first enemy hit, revealing it and slowing it by 30/40/50/60/70% for 2 seconds.Zap!'s cast time decreases as Jinx gains Attack Speed.
E
− Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing 70/120/170/220/270 (+1 AP) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
+ Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing 70/120/170/220/270 (+1 AP) magic damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
R
− Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing {{ damagefloor }} to {{ damagemax }} Physical Damage plus 20/25/30% of the target's missing Health. Nearby enemies take 80% Damage.
+ Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing {{ damagefloor }} to {{ damagemax }} physical damage plus 20/25/30% of the target's missing Health. Nearby enemies take 80% Damage.
Jinx