10.21.1 → 10.22.1
Q
− Jinx swaps weapons.Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain 75/100/125/150/175 range, drain Mana, and scale 25% less with bonus Attack Speed.Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/55/80/105/130%.Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
+ Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun.While using the rocket launcher, Jinx's Attacks deal {{ rocketdamage }} physical damage to the target and nearby enemies, gain 75/100/125/150/175 range, cost Mana, and scale 25% less with bonus Attack Speed.While using the minigun, Jinx' Attacks grant Attack Speed for 2.5 seconds, stacking up to 3 times (30/55/80/105/130% Attack Speed max).
W
− Jinx fires a shock blast that deals 10/60/110/160/210 (+1.60 AD) physical damage to the first enemy hit, revealing it and slowing it by 30/40/50/60/70% for 2 seconds.Zap!'s cast time decreases as Jinx gains Attack Speed.
+ Jinx fires a shock blast that deals {{ totaldamage }} physical damage to the first enemy hit, Slows them by 20/30/40/50/60%, and reveals them for 2 seconds.
E
− Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing 70/120/170/220/270 (+1 AP) magic damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
+ Jinx tosses out 3 chompers that last for 5 seconds. They explode on contact with enemy champions, Rooting them for 1.5 seconds and dealing {{ totaldamage }} magic damage to nearby enemies.
R
− Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing {{ damagefloor }} to {{ damagemax }} physical damage plus 20/25/30% of the target's missing Health. Nearby enemies take 80% Damage.
+ Jinx fires a rocket that explodes on the first enemy champion hit, dealing {{ damagefloor }} to {{ damagemax }} + 20/25/30% missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% Damage.
Jinx